GAME MANUAL MANUALE GIOCO MANUEL DE JEU MANUAL DEL JUEGO GEBRUIKERSHAND- SPIELHANDBUCH LEIDING

BATMAN.

A

ATARI*

Atari Corporation is unable to giiuraniee the accuracy of printed material after the date of publication and disclaims liability for changes, errors, or omissions. Reproduction of this document or of any portion of its contents is not allowed without the specific written consent of Atari Corporation,

BATMAN and all related elements arc the property of DC Comics Inc. TM & (C) 1992. All rights reserved.

The following are TM &(C> 1992 of DC Comics Inc.: Batman, Oswald Cobblepot, The Penguin, Catwoman, Bruce Wayne, Batmobile, Caped Crusader, Gotham City, Baiarang, The Red Triangle Circus Gang, Selina Kyle, Penguin Commandos and Max Shreck.

Atari, the Atari logo and Lynx are trademarks or registered trademarks of Atari Cotporation. Copyright 1992 Atari Corporation, Sunnyvale. CA 94089-1302. All rights reserved.

BATMAN RETURNS

Osu dltl Cobhlepor. belter known as The Penguin, has just mined Gdiheiiii dry's gala Christmas parly. Now The Penguin and Carwomon are terrorizing the city. In a flash. Brut e Wayne changes into the wo)'ld's most famous super-hero. Batman! He revs up his BatmohUe and races out in hot pursuit of his mortal enemies. But is it too late?

Getting Started

1. Insert your Baimun Returns game cartridge in your Lynx.

2. Turn on the Lynx.

.1. The Batman Returns title screen appears.

4. Press A or B. The Wave Description screen appears. Wait a few seconds, or press A or B, to start the game.

Playing the Game

Batman Returns is an action adventure in which you must guide the famed Caped Crusader through Gotham City as he tries to defeat The Penguin and Caiwoman.

Use the joypad to move Batman through the city. Press down on the joypad to make Batman duck. Press right or left to move in the desired direction. The A button makes Batman use the currently selected weapon (Option I selects the weapon). Press B to make the

Caped Crusader jump. During ihe game, you may need lo press a button and the joypad at the same time.

The top left corner of the game screen shows the currently selected weapon. If Ba/man has a weapon other than his fists, the weapon icon will change when you press Option 1 . The score appears in the lop right corner. Barnuin’s health bar is at the bottom of the screen (Screen i). (Screen numbers in these instructions refer to the Gallery of Game Screens at the end of this manual).

Whenever Batman gets hit by an enemy or a weapon, his health decreases. When Baiiiian runs out of health, his quest and your game are both over!

During the game, pressing Option 2 will turn the music on and off.

As Batman proceeds on his quest, he must be on the lookout for the following special powerups;

Points: 1000 points plus 1000 points for each Points powei up picked up before.

Health: increases Batman's health by 25 percent.

Buiai an)’: Gives Butman ten Batarangs (Screen 2).

Acid Vial: Gives Batman seven vials of deadly acid.

Batman cannot succeed without picking up these items. Without the Baiarangs and acid. Batman must fight fearful foes with only his fists.

The game is divided into four waves. Each wave is more difficult than the Iasi.

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WA VE 1: The Red Triangle Circus Gang ' "

The Penguin's Red Tnanfile Ciirui Cun); has kidnapped the beautiful Ice Princess and is pillaging Goihum Pluzct. What a way to rain Christmas! Butman, ever the hero, rushes in and lakes on the Red Tritinfzle Circus Gun); single-handedly (Screen 3). It will take a strong arsenal and lighinlng-fasi reactions to keep from getting creamed by these powerful enemies. If he can defeat the gang, Butman must meet The Pen);uin in his Duck Vehicle.

WA VE 2: Batman Confronts A uthorities

Surprise! Selinu Kyle is really Canvoman, and she has teamed up with The Pen);uin.' She Is making her escape atop Gotham City's tallest buildings. Only Butman ean slop her. But it won't be easy. The Peni;uin has convinced the authorities that Batman murdered the Ice Princess and the eops are hot on his trail (Screen 4). The police will do all they can to stop Batman dead in his tracks. And rest assured that Cem oman will not make things any easier!

Batman must fight the police as he jumps from rooftop to rooftop in punsuii of Cancoinan. If he lakes too many shots, or if he slips and falls from a tall huilding, the game will be over. If Batman can survive long enough to trap her. CatHoman will fight tooth and claw to get away. And with the speed and agility of a cat, she is a formidable foe indeed.

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WAVE 3: Beneath Gotham City

Well. The Penf;uin has sunk really low this time. In fact, he has gone into the Gothom dry sewers. Banmin must rush through the sewers in search of his enemy. The Penguin has unleashed his huge band of birds, the Penffuin Coiwuinilos. in an attempt to destroy the city. These little penguins may be small, but they pack a powerful punch (not to mention deadly missiles). (Screen .‘t).

And if that's not bad enough, millionaire industrialist Mux Shi eck has used the sewers as his personal toxic waste dump. Baimcm must destroy the Penguin Commumhi while avoiding missiles and radioaciise materials as he seeks out the commando headquarters. Of course, once he gets to the headquarters, he will RHAl.l.Y have his hands full!

WA VE 4: Batman Discovers the Arctic World

After a lung and treaeherous Journey, Buiiiiun has rinally discovered The Penf’uin's icy lair. It is a dangerous place, w ith ice. water, and a rotting pier. Kvery step Buimiin takes may be his last! Of course. The Penguin's hideout is not unguarded. Penguin Commumlos and Emi'eun Penguins will defend their master's home to the finish (Screen 6). If they destroy Buiinan, or if Bainian falls into the icy water, Buimun’s quest will come to an abrupt and rather unpleasant end. So will your game. If Baiman can defeat the guards, he must fight the most dangerous foe of all. The Penguin himself!

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Bui righting The Fengnin is noi enough. Hatmun must also save Mux Slu eck so he can be aimed over lo the authorities. To do this, he must disable the pulley whieh is lowering Shreck's eage into a pool of toxic waste. B>' doing so, Btiniuw also destroys The Penguin's cooling .system. As the temperature rises. The Penf;uin weaken.s. If Ikiimun can save .S'/mt-cA and defeat The Penguin, he will prove that he is truly the World's Gteaiesi Super-hero. But more Imponani. he will save Caihuni City!

Strategy

Be t|uick. It lakes lightning-fast reaciions to jump, fight and .shoot while being attacked by many different enemies at the same time.

Never stand in front of a moving moloreycle.

Watch for powerups. They are not always easy to see. but you can't possibly w in without them.

Bew are of gifts. They look nice, but their contenis are not always thill piciisani!

Scoring

Points are awiii-ded foi- destroying enemies. The more hsirm an enemy can do to Baiimin. the more points you gel:

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Enemy: Poims:

Thin Clown 800

Fa! Clown 400

The Slronamcin SOO

Moioiryiie Bikers 2000

Knifelhrower Dame 200

Organ Grinder 700

Cops 300-400

Penguin Coimmimlo 1000

Emperor Penguin 1500

Duck Vehicle 10.000

Catwoman 20.000

The Penguin 50.000

After your first game, your last game's score is displayed in the upper right-hand corner of the title screen.

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Programmed by;

An and Animation by:

Sound and Music by: Produced by:

RricGinnei- Jerome Strach

Susan O. McBride Eric "Coyote" Elliott Melody Rondeau Robb Mariani Phil Temple Erie Blumrich

Bob Vieira

John Skruch

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AATARI-

Copyi ighi 1992. Atari Corporation

C398l0.5-!0l Rev. A

Sunnyvale. CA 94089- 1. W2

Printed in Hong Kong.

All righus reserved.

G C 7 1992