ARITHMETICK-TACK-TOE Version 1.2 - Evaluation
================================
Copyright (c) 1994 Indigo Rose Software Design Corporation.
All Rights Reserved

Distributed by: NeoPoint Technologies
		P.O. Box 2281
		Winnipeg, MB Canada R3C 4A6
		Orders: (800) 665-9668
		Fax:    (204) 661-6904
		Phone:  (204) 668-8180

Notice
======
    ArithmeTick-Tack-Toe Evaluation Version 1.2 for Windows may be
freely copied and distributed by BBS systems and on-line services.  It may
be included in shareware catalogs and/or services, provided that the
end-user is made aware that they are purchasing an evaluation or "shareware"
edition.


Introduction
============
ArithmeTick-Tack-Toe is like a traditional game of X's and O's, 
however it requires the players to correctly answer a mathematical 
problem before placing their piece.  A player can either challenge a 
friend or play against the computer.  The player has full control over 
the type and difficulty of the math problems, as well as the skill of 
the computer opponent.  Enough flexibility is provided to make the 
game challenging for children as well as adults.

ArithmeTick-Tack-Toe was developed to encourage children to 
interact with the computer and practice math skills while having fun 
in a multimedia environment.  It is sure to appeal to both parents 
and educators as well as being entertaining for the students.


Evaluation Version
==================
     This version of the software is an evaluation or "shareware" edition.
It allows you to try out the software and decide if it meets your needs,
before you purchase it.  Once you have decided that ArithmeTick-Tack-Toe
will benefit your child/student, you can order an enhanced version of the
software which offers a larger variety of math problems and skill levels.
Please see the file ORDER.TXT or the Help Menu from within the program
for more information on the benefits of ordering the enhanced version.


Requirements
============
ArithmeTick-Tack-Toe requires the following items for proper use:

*  Microsoft Windows Version 3.1 or later.
*  A mouse or similar pointing device.
*  A 386SX/16 with 4 megabytes of RAM or greater is recommended.
*  A sound card and color display is optional but recommended.

If you are unfamiliar with basic Microsoft Windows commands, 
terminology and procedures, it would be advised that you refer to 
your Windows manuals for background information on using any 
Windows based software


Instructions
============
Tick-Tack-Toe: The Game
    The game of Tick-Tack-Toe is played by two players alternatively 
choosing places on a three by three game board.  The winner is the 
first player to get three of his/her pieces in sequence.  That is, 
across, up and down or diagonally.

ArithmeTick-Tack-Toe: A twist on an old game
    The "twist" of ArithmeTick-Tack-Toe is that in order to place a 
piece on the gameboard,  the player must first correctly answer a 
time limited mathematical problem.  If the player correctly answers 
the question, his/her piece will be placed in the spot they have 
chosen. Should the player answer the problem incorrectly, their 
piece will not be placed and their opponent will have an opportunity 
to steal the spot or choose another.

How to Play
    When the game is played for the first time, default settings for 
Player One and Player Two will be loaded.  You can choose to use 
these defaults for your game or you can customize them from the 
Options Menu.  From this menu you can also customize your 
player(s) name(s) and skill levels.  You may also choose settings 
such as Computer Control and the Timer from this screen.
    The first player (Player One the first game of the session) will have 
the first opportunity to choose a spot on the gameboard.  Use the 
mouse to position the crosshairs in the desired square and click the 
left mouse button (LMB) to start the math problem.  The player 
then has the time limit specified in the Options Screen to type the 
answer from the keyboard and press the Enter key.  Note: If the 
Enter key is pressed and no answer has been entered or if the time 
limit is up and no answer has been typed, the answer will be 
assumed to be a zero.
    The other player is then allowed to take his/her turn in the same 
manner.  The hand at the top of the screen (in between the player 
names) will always point to the active player.  The game continues 
in this manner until either someone wins or the board has been filled 
without a winner, resulting in a tie game.

Scoring
    The scoring in ArithmeTick-Tack-Toe is done on a point system 
much like many sports.  The player will receive two points for a 
win, one point for a tie, and no points for a loss.  When the match 
has been terminated by the Exit option or the New Game option the 
current player's scores will be evaluated against the Math Masters 
Hall of Fame and added to the roster if worthy of the title.

Ending the Game
    There are two ways to end a game of ArithmeTick-Tack-Toe.  If 
you would simply like to start a new game and reset the scores, 
choose the New Game option.  CAUTION:  Doing this will result in 
both players scores being reset!  The other way to 
end the game is to choose the Exit option from the File menu.


Menu Commands
=============
Along the top of the screen is the main menu for ArithmeTick-Tack-
Toe.  The following sections describe each of the following menu choices:

File Menu
Options Menu
View Menu
Help Menu



File Menu
=========
The File Menu is divided into two sections as follows:

New Game
    Starts a new game of ArithmeTick-Tack-Toe.  The scores are reset 
to zero, the board is cleared, and the high score list is updated.

Exit
    Exits the program after updating the high scores, and returns you to 
the Microsoft Windows environment.


Options Menu
============
The Options Menu is divided into two sections, and allows changing 
of the various settings for each player:

Player 1
    Allows changing of various Game Options and settings for Player 1 
(Blue).

Player 2
    Allows changing of various Game Options and settings for Player 2 
(Green).

Sound Effects
    This command is a toggle between Digital Sound Effects and 
Silence.  If a check mark appears beside this item, Sounds Effects 
are turned ON.  To turn them off, select this item again and the 
check mark will be removed, turning the effects OFF.


Game Options Screen
===================
Name
    The player's current name is displayed in this box and may be 
edited by clicking the left mouse button on it and using the keyboard 
to make changes.

Time Limit
    This determines the amount of time (in seconds) that the player has 
in which to answer each question.  The time limit may be edited in 
the same way as the Name.

Computer Controls This Player
    If this box is checked, the computer will act as an opponent in the 
game.  Note:  Both players cannot be computer controlled.
    The slider next to the checkbox determines the skill level of the 
computer player.  If all the way to the right (Hard) the computer will 
always get the question correct.  As you get closer to the left (Easy) 
the computer will progressively get more questions wrong, making it 
easier for the human player to win.

Addition / Subtraction / Multiplication / Division Boxes
    Note:  Only Additon is available in the evaluation version!
    These boxes determine what kind of questions will be asked of the 
player and the difficulty levels of those questions.
    Whether or not a type of question (i.e. addition, subtraction, etc.) 
will be given to the player during the game or not is determined by 
the Enable checkbox.  If the box is checked, the question type will 
be given during the game.  This allows players to focus on 
practicing one particular area of mathematics or to practice many.  If 
the box is not checked, that type of question will not be asked of the 
player during the game.
    The other boxes are used to determine the difficulty level of each 
type of question.  The numbers displayed show the hardest question 
that could be asked in that category.  For example, if we are in the 
addition category and the top number is 10 and the bottom number 
is 10 the hardest (or at least the largest) question asked will be 10 + 
10.  That is, the question will be one number between 0 and 10 plus 
another number between 0 and 10.  All of this is more easily 
understood when actually seen on the screen.  This system applies 
to each category in basically the same way.

Load...
    Clicking on the Load button will load a previously saved Player 
Options file.  This will overwrite all existing data on the Options 
screen.  Note that there are several pre-made player option files that 
you can choose from such as Easy, Medium, Hard, etc.  You may 
also load your own saved player previously made using the Save 
As... command.

Save As...
    Clicking the Save As... button will save the currently displayed 
player's options to disk.


View Menu
=========
The view menu has one selection, allowing you to view the Math 
Master's Hall of Fame:

High Scores
    Brings up a list of the top seven scores and player names of all time.


Help Menu
=========
The Help Menu has three sections, as follows:

Contents
    Brings up a list of major help topics you can choose from.

Ordering Info
    Brings up information about ordering the enhanced version of
ArithmeTick-Tack-Toe

About
    Displays information on the program name and version.


Ordering Information
====================
For a convenient ordering form please see file "ORDER.TXT"

When you order ArithmeTick-Tack-Toe, you will receive:
*  A game disk with the most recent enhanced version of the game 
   software which enables the child/student to practice math 
   problems in Addition, Subtraction, Multiplication and Division.  
   Variable skill levels are included for each problem type.
*  Printed technical supplement.
*  Information and demos of related educational products.
*  Notification of upgrades and special pricing on related 
   educational and entertainment software.
*  The satisfaction of encouraging and supporting our development 
   efforts to bring you an even wider assortment of quality 
   multimedia educational products.

The price for a single copy of ArithmeTick-Tack-Toe is $15.00 in 
US funds + $2.00 for shipping charges within the USA and Canada.  
(Shipping to any other country is $5.00.  Please call for shipping 
charges on orders over 5 pieces).

You can obtain ArithmeTick-Tack-Toe by any of the following 
methods:

Mail your order form with a check or money order in US funds to:
NeoPoint Technologies
P.O. Box 2281
Winnipeg, MB
Canada R3C 4A6

Have your VISA card ready and call toll free in USA and Canada:
1-800-665-9668

FAX your VISA information and order form to:
(204) 661-6904

Please note that we can ONLY accept VISA credit cards and not 
Mastercard or Amex.

Thank you in advance for your support!



Disclaimer of Liability
=======================
	This is a legal agreement between you, the end user, and 
Indigo Rose Software Design Corporation (hereafter "The 
Company").  By using ArithmeTick-Tack-Toe (hereafter "The 
Software"), you are agreeing to become bound by the terms of this 
agreement.

	The Company does not warrant that the functions contained 
in The Software will meet your requirements or that the operation 
of The Software will be uninterrupted or error-free.  The Software 
is provided as-is without warranty of any kind either expressed or 
implied, including but not limited to the implied warranties of 
merchantability and fitness for a particular purpose.  You assume 
entire risk as it applies to the quality of The Software.  In no event 
shall The Company or its suppliers be liable for any damages 
whatsoever (including, without limitation, damages for loss of  
business profits, business interruption, loss of business information, 
or other pecuniary loss) arising out of the use of or inability to use 
this product, even if The Company or its suppliers have been 
advised of the possibility of such damages.  

ArithmeTick-Tack-Toe and the Indigo Rose Software Design 
Corporation Design and Logo are trademarks of Indigo Rose 
Software Design Corporation.  All other trademarks and registered 
trademarks are used for identification purposes only and are 
property of their respective owners.


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