// ****************************************************************************
//
// Logic 19: Cemetery B3
//
// ****************************************************************************

#include "defines.txt"

if (new_room) {
  load.pic(room_no);
  draw.pic(room_no);
  discard.pic(room_no);
  set.horizon(80);

  draw(ego);
  show.pic();

}

if (said("look","fence")) {
  print("The fence is high and made up of bars.  It reminds you of a prison.");
}

if (said("look","monument")) {
  print("You're not interested.  They're all the same in death.");
}

if ((said("look","ground") || said("look","grave"))) {
  print("The ground hides many things here.  Not the least of which is hordes of dead people.  They're all probably scratching at their coffins, eager to dig their gnashing teeth  into your throat and clutching claws into your eyesockets.");
  print("On second thought, you'd prefer not to think about it.");
}

if ((said("look") || said("look","cemetery"))) {
  print("Be careful.  A cemetery isn't the safest place to be when the dead are restless.");
}

if (ego_edge_code == horizon_edge) {
  new.room(18);
}

if (ego_edge_code == left_edge) {
  new.room(14);
}

return();