
Crypt of Medea
by Arthur Britto and Allan Lamb

From Sir-Tech, 1984
Requires 64k Apple II; Mockingboard (Speech) is optional

Original deprotect by The Apple Bandit


     Crypt of Medea is a picture-text adventure. Your
challenge is to escape from the crypt.

     According to the walkthrough by Douglas Cameron, it
is possible to win if you play using the original disk.
It is _not_ possible to win using the old deprotected
copy version. If you are playing from a deprotected
copy, use the new version:

The new version of the deprotected copy should be available
from Tarnover, Asimov, and other Apple II archive sites.
Look for a file named "Medea_v2001.zip" or something similar.
The new version can be identified after booting by the
presence of a version number in the Text displayed in the
first room's description-- e.g. "v2001.5". It includes the
game disk and a disk for saving game positions plus a copy
of this file.

     For links to archives, see the Apple II FAQs Game Sites
page at http://home.swbell.net/rubywand/A2FAQs7GAMESITES.html .



Playing the Adventure

     You tell the game what you want to do by entering brief
statements such as GET SHOVEL, DROP FLASK, PULL KNOB, LIGHT 
CANDLE, THROW GLASS AT MONSTER, etc.. To move you can enter a
phrase, like GO NORTH, or just N. Enter INVENTORY (or just I)
to see what you are carrying.

     When you enter a room you will normally see a picture
of it. Pressing a key to begin entering a command switches you
to a Text display where you can see what you are typing and get
some more information about the room.


     There are a few special command keys:

Escape:    toggles picture or Text display

Control-F: toggle Font to include lower case or be all upper case

Control-I: toggle whether room exits are shown in inverse Text

Control-P: toggle pictures On/Off

Control-S: toggle Sound On/Off

Control-V: toggle Mockingboard "Voice" On/Off (for saying Text);
 appears to require a Mockingboard with Speech option


    'Medea allows up to nine game saves per side on a seperate
disk. The disk can be any DOS 3.3 INITed disk. To save a
position enter SAVE. To load in a saved position enter RESTORE.

     The game does have a few situations where you can be killed
with little or no warning. And, in a few situations, it is possible
to do something which makes winning impossible without being killed.
Mainly, the latter involve losing or wasting some key item; but, in
at least one case (the black and white buttons in the 'Tank Room'),
the bad move is not at all obvious-- hint: do not press either
button.

     When you swing across the ravine, the game will tell you if it
thinks you have done something which makes winning impossible.
However; you will eventually get a long way from the ravine and
there may not be any futher checks.

     It's a good idea to save your position fairly often and keep
brief notes about your situation at each saved position. You will
probably need to go back to an earlier position a few times before
winning.

     The game works fine at regular Apple II speed (1MHz). On a IIgs
or other faster Apple II or an emulator, the adventure can be
played at higher speed until you reach a situation near the end
where you must perform a few actions in a limited time (a bomb is
involved).  Setting speed to "Normal" (1MHz) before attempting the
necessary actions helps to guarantee that you will have enough time.



Hints and Solve/Walkthrough for Crypt of Medea

     See Asimov, Tarnover, GSWV and other archive sites for
the current version of the Hints and Walkthrough files.



Rubywand
May, 2001

