(script 215)

(string
    string_08c2 "blood1"
    string_08c9 "blood2"
    string_08d0 "blood3"
    string_08d7 "blood4"
    string_08de "door"
    string_08e3 "drip"
    string_08e8 "hand"
    string_08ed "killer"
    string_08f4 "knife"
    string_08fa "myMusic"
    string_0902 "shadow"
    string_0909 "showerReg"
    string_0913 "showerUp"
    string_091c "spike"
    string_0922 "water"
)

(said
)

(local
    local0 = $0000
)

// 042a
(instance public showerReg of Rm
    (properties
        script $0
        number $0
        timer $0
        keep $0
        initialized $0
        picture $47
        style $8
        horizon $0
        controls $0
        north $0
        east $0
        south $0
        west $0
        curPic $0
        picAngle $0
        vanishingX $a0
        vanishingY $8ad0
        vertAngle $0
    )
    (method (init) // method_000c
  000c:39 57            pushi 57 // $57 init
  000e:76               push0 
  000f:57 37 04         super Rm 4 

  0012:76               push0 
  0013:45 03 00         callb procedure_0003 0 // HandsOff 

  0016:7a               push2 
  0017:38 0084          pushi 84 // $84 stop
  001a:39 08            pushi 8 // $8 underBits
  001c:43 00 04         callk Load 4 

  001f:39 2b            pushi 2b // $2b number
  0021:78               push1 
  0022:39 07            pushi 7 // $7 cel
  0024:39 06            pushi 6 // $6 loop
  0026:78               push1 
  0027:39 ff            pushi ff // $ff checkAni
  0029:39 2a            pushi 2a // $2a play
  002b:76               push0 
  002c:72 086b          lofsa $089a // myMusic
  002f:4a 10             send 10 

  0031:39 42            pushi 42 // $42 setPri
  0033:78               push1 
  0034:39 09            pushi 9 // $9 nsTop
  0036:39 57            pushi 57 // $57 init
  0038:76               push0 
  0039:38 00c6          pushi c6 // $c6 stopUpd
  003c:76               push0 
  003d:38 0089          pushi 89 // $89 hide
  0040:76               push0 
  0041:72 05e6          lofsa $062a // spike
  0044:4a 12             send 12 

  0046:39 57            pushi 57 // $57 init
  0048:76               push0 
  0049:38 00c6          pushi c6 // $c6 stopUpd
  004c:76               push0 
  004d:72 058c          lofsa $05dc // door
  0050:4a 08             send 8 

  0052:38 00c8          pushi c8 // $c8 setLoop
  0055:78               push1 
  0056:7a               push2 
  0057:39 42            pushi 42 // $42 setPri
  0059:78               push1 
  005a:39 04            pushi 4 // $4 x
  005c:39 57            pushi 57 // $57 init
  005e:76               push0 
  005f:38 00c6          pushi c6 // $c6 stopUpd
  0062:76               push0 
  0063:72 04ae          lofsa $0514 // killer
  0066:4a 14             send 14 

  0068:39 05            pushi 5 // $5 view
  006a:78               push1 
  006b:38 010f          pushi 10f // $10f code
  006e:39 06            pushi 6 // $6 loop
  0070:78               push1 
  0071:78               push1 
  0072:39 07            pushi 7 // $7 cel
  0074:78               push1 
  0075:76               push0 
  0076:38 00c5          pushi c5 // $c5 posn
  0079:7a               push2 
  007a:38 00d4          pushi d4 // $d4 setAvoider
  007d:39 23            pushi 23 // $23 window
  007f:39 42            pushi 42 // $42 setPri
  0081:78               push1 
  0082:39 0b            pushi b // $b nsBottom
  0084:39 7e            pushi 7e // $7e setCycle
  0086:78               push1 
  0087:51 16            class Fwd 
  0089:36                push 
  008a:39 57            pushi 57 // $57 init
  008c:76               push0 
  008d:72 05e8          lofsa $0678 // water
  0090:4a 2a             send 2a 

  0092:39 05            pushi 5 // $5 view
  0094:78               push1 
  0095:38 010f          pushi 10f // $10f code
  0098:38 00c8          pushi c8 // $c8 setLoop
  009b:78               push1 
  009c:39 03            pushi 3 // $3 y
  009e:39 07            pushi 7 // $7 cel
  00a0:78               push1 
  00a1:76               push0 
  00a2:38 00c5          pushi c5 // $c5 posn
  00a5:7a               push2 
  00a6:39 3e            pushi 3e // $3e looper
  00a8:39 53            pushi 53 // $53 draw
  00aa:39 57            pushi 57 // $57 init
  00ac:76               push0 
  00ad:38 00c6          pushi c6 // $c6 stopUpd
  00b0:76               push0 
  00b1:72 04c4          lofsa $0578 // knife
  00b4:4a 22             send 22 

  00b6:39 05            pushi 5 // $5 view
  00b8:78               push1 
  00b9:38 00ab          pushi ab // $ab setTarget
  00bc:39 06            pushi 6 // $6 loop
  00be:78               push1 
  00bf:39 06            pushi 6 // $6 loop
  00c1:39 07            pushi 7 // $7 cel
  00c3:78               push1 
  00c4:76               push0 
  00c5:38 00c5          pushi c5 // $c5 posn
  00c8:7a               push2 
  00c9:38 00bb          pushi bb // $bb targetY
  00cc:39 39            pushi 39 // $39 canBeHere
  00ce:39 42            pushi 42 // $42 setPri
  00d0:78               push1 
  00d1:39 0b            pushi b // $b nsBottom
  00d3:39 57            pushi 57 // $57 init
  00d5:76               push0 
  00d6:38 00c6          pushi c6 // $c6 stopUpd
  00d9:76               push0 
  00da:72 05e9          lofsa $06c6 // hand
  00dd:4a 28             send 28 

  00df:39 05            pushi 5 // $5 view
  00e1:78               push1 
  00e2:38 00ab          pushi ab // $ab setTarget
  00e5:39 06            pushi 6 // $6 loop
  00e7:78               push1 
  00e8:76               push0 
  00e9:39 07            pushi 7 // $7 cel
  00eb:78               push1 
  00ec:76               push0 
  00ed:38 00c5          pushi c5 // $c5 posn
  00f0:7a               push2 
  00f1:38 00bd          pushi bd // $bd outOfTouch
  00f4:39 51            pushi 51 // $51 button
  00f6:39 42            pushi 42 // $42 setPri
  00f8:78               push1 
  00f9:39 0b            pushi b // $b nsBottom
  00fb:39 57            pushi 57 // $57 init
  00fd:76               push0 
  00fe:39 7a            pushi 7a // $7a setScript
  0100:78               push1 
  0101:74 037c          lofss $0480 // showerUp
  0104:72 03a9          lofsa $04b0 // shadow
  0107:4a 2a             send 2a 

  0109:48                 ret 
    )

    (method (newRoom) // method_010a
  010a:38 00f8          pushi f8 // $f8 newRoom
  010d:78               push1 
  010e:8f 01              lsp param1 
  0110:57 37 06         super Rm 6 

  0113:48                 ret 
    )

    (method (doit) // method_0114
  0114:39 3c            pushi 3c // $3c doit
  0116:76               push0 
  0117:57 37 04         super Rm 4 

  011a:48                 ret 
    )

    (method (dispose) // method_011b
  011b:39 58            pushi 58 // $58 dispose
  011d:76               push0 
  011e:57 37 04         super Rm 4 

  0121:48                 ret 
    )

    (method (handleEvent) // method_0122
  0122:39 4c            pushi 4c // $4c claimed
  0124:76               push0 
  0125:87 01              lap param1 
  0127:4a 04             send 4 

  0129:31 01              bnt code_012c 
  012b:48                 ret 

        code_012c
  012c:48                 ret 
    )

)

// 047a
(instance showerUp of Script
    (properties
        client $0
        state $ffff
        start $0
        timer $0
        cycles $0
        seconds $0
        lastSeconds $0
        register $0
        script $0
        caller $0
    )
    (method (changeState) // method_012d
  012d:87 01              lap param1 
  012f:65 0a             aTop state 
  0131:36                push 
  0132:3c                 dup 
  0133:35 00              ldi 0 
  0135:1a                 eq? 
  0136:31 0f              bnt code_0147 
  0138:39 7e            pushi 7e // $7e setCycle
  013a:7a               push2 
  013b:51 1a            class End 
  013d:36                push 
  013e:7c            pushSelf 
  013f:72 036e          lofsa $04b0 // shadow
  0142:4a 08             send 8 

  0144:32 02da            jmp code_0421 

        code_0147
  0147:3c                 dup 
  0148:35 01              ldi 1 
  014a:1a                 eq? 
  014b:31 1c              bnt code_0169 
  014d:39 07            pushi 7 // $7 cel
  014f:78               push1 
  0150:76               push0 
  0151:39 06            pushi 6 // $6 loop
  0153:78               push1 
  0154:78               push1 
  0155:38 00a4          pushi a4 // $a4 cycleSpeed
  0158:78               push1 
  0159:78               push1 
  015a:39 7e            pushi 7e // $7e setCycle
  015c:7a               push2 
  015d:51 1a            class End 
  015f:36                push 
  0160:7c            pushSelf 
  0161:72 034c          lofsa $04b0 // shadow
  0164:4a 1a             send 1a 

  0166:32 02b8            jmp code_0421 

        code_0169
  0169:3c                 dup 
  016a:35 02              ldi 2 
  016c:1a                 eq? 
  016d:31 17              bnt code_0186 
  016f:39 07            pushi 7 // $7 cel
  0171:78               push1 
  0172:76               push0 
  0173:39 06            pushi 6 // $6 loop
  0175:78               push1 
  0176:7a               push2 
  0177:39 7e            pushi 7e // $7e setCycle
  0179:7a               push2 
  017a:51 1a            class End 
  017c:36                push 
  017d:7c            pushSelf 
  017e:72 032f          lofsa $04b0 // shadow
  0181:4a 14             send 14 

  0183:32 029b            jmp code_0421 

        code_0186
  0186:3c                 dup 
  0187:35 03              ldi 3 
  0189:1a                 eq? 
  018a:31 32              bnt code_01be 
  018c:39 7e            pushi 7e // $7e setCycle
  018e:7a               push2 
  018f:51 1a            class End 
  0191:36                push 
  0192:7c            pushSelf 
  0193:72 0446          lofsa $05dc // door
  0196:4a 08             send 8 

  0198:38 00ca          pushi ca // $ca show
  019b:76               push0 
  019c:72 048b          lofsa $062a // spike
  019f:4a 04             send 4 

  01a1:38 00c8          pushi c8 // $c8 setLoop
  01a4:78               push1 
  01a5:39 03            pushi 3 // $3 y
  01a7:39 07            pushi 7 // $7 cel
  01a9:78               push1 
  01aa:76               push0 
  01ab:38 00a4          pushi a4 // $a4 cycleSpeed
  01ae:78               push1 
  01af:76               push0 
  01b0:39 7e            pushi 7e // $7e setCycle
  01b2:78               push1 
  01b3:51 16            class Fwd 
  01b5:36                push 
  01b6:72 02f7          lofsa $04b0 // shadow
  01b9:4a 18             send 18 

  01bb:32 0263            jmp code_0421 

        code_01be
  01be:3c                 dup 
  01bf:35 04              ldi 4 
  01c1:1a                 eq? 
  01c2:31 1b              bnt code_01df 
  01c4:39 7e            pushi 7e // $7e setCycle
  01c6:78               push1 
  01c7:51 17            class Walk 
  01c9:36                push 
  01ca:38 00d3          pushi d3 // $d3 setMotion
  01cd:39 04            pushi 4 // $4 x
  01cf:51 1d            class MoveTo 
  01d1:36                push 
  01d2:39 1e            pushi 1e // $1e mode
  01d4:39 73            pushi 73 // $73 seconds
  01d6:7c            pushSelf 
  01d7:72 033a          lofsa $0514 // killer
  01da:4a 12             send 12 

  01dc:32 0242            jmp code_0421 

        code_01df
  01df:3c                 dup 
  01e0:35 05              ldi 5 
  01e2:1a                 eq? 
  01e3:31 1a              bnt code_01ff 
  01e5:39 7e            pushi 7e // $7e setCycle
  01e7:7a               push2 
  01e8:51 1b            class Beg 
  01ea:36                push 
  01eb:7c            pushSelf 
  01ec:72 03ed          lofsa $05dc // door
  01ef:4a 08             send 8 

  01f1:39 7e            pushi 7e // $7e setCycle
  01f3:78               push1 
  01f4:51 1b            class Beg 
  01f6:36                push 
  01f7:72 0430          lofsa $062a // spike
  01fa:4a 06             send 6 

  01fc:32 0222            jmp code_0421 

        code_01ff
  01ff:3c                 dup 
  0200:35 06              ldi 6 
  0202:1a                 eq? 
  0203:31 37              bnt code_023c 
  0205:39 58            pushi 58 // $58 dispose
  0207:76               push0 
  0208:72 03d1          lofsa $05dc // door
  020b:4a 04             send 4 

  020d:39 58            pushi 58 // $58 dispose
  020f:76               push0 
  0210:72 0417          lofsa $062a // spike
  0213:4a 04             send 4 

  0215:39 06            pushi 6 // $6 loop
  0217:78               push1 
  0218:7a               push2 
  0219:39 07            pushi 7 // $7 cel
  021b:78               push1 
  021c:78               push1 
  021d:74 0290          lofss $04b0 // shadow
  0220:43 0e 02         callk NumCels 2 

  0223:36                push 
  0224:35 01              ldi 1 
  0226:04                 sub 
  0227:36                push 
  0228:38 00a4          pushi a4 // $a4 cycleSpeed
  022b:78               push1 
  022c:78               push1 
  022d:39 7e            pushi 7e // $7e setCycle
  022f:7a               push2 
  0230:51 1b            class Beg 
  0232:36                push 
  0233:7c            pushSelf 
  0234:72 0279          lofsa $04b0 // shadow
  0237:4a 1a             send 1a 

  0239:32 01e5            jmp code_0421 

        code_023c
  023c:3c                 dup 
  023d:35 07              ldi 7 
  023f:1a                 eq? 
  0240:31 14              bnt code_0256 
  0242:39 06            pushi 6 // $6 loop
  0244:78               push1 
  0245:39 04            pushi 4 // $4 x
  0247:39 7e            pushi 7e // $7e setCycle
  0249:7a               push2 
  024a:51 1a            class End 
  024c:36                push 
  024d:7c            pushSelf 
  024e:72 025f          lofsa $04b0 // shadow
  0251:4a 0e             send e 

  0253:32 01cb            jmp code_0421 

        code_0256
  0256:3c                 dup 
  0257:35 08              ldi 8 
  0259:1a                 eq? 
  025a:31 20              bnt code_027c 
  025c:39 06            pushi 6 // $6 loop
  025e:78               push1 
  025f:39 05            pushi 5 // $5 view
  0261:39 07            pushi 7 // $7 cel
  0263:78               push1 
  0264:76               push0 
  0265:38 00a4          pushi a4 // $a4 cycleSpeed
  0268:78               push1 
  0269:76               push0 
  026a:39 7e            pushi 7e // $7e setCycle
  026c:78               push1 
  026d:51 16            class Fwd 
  026f:36                push 
  0270:72 023d          lofsa $04b0 // shadow
  0273:4a 18             send 18 

  0275:35 03              ldi 3 
  0277:65 12             aTop seconds 
  0279:32 01a5            jmp code_0421 

        code_027c
  027c:3c                 dup 
  027d:35 09              ldi 9 
  027f:1a                 eq? 
  0280:31 36              bnt code_02b8 
  0282:38 0084          pushi 84 // $84 stop
  0285:76               push0 
  0286:72 0611          lofsa $089a // myMusic
  0289:4a 04             send 4 

  028b:39 2b            pushi 2b // $2b number
  028d:78               push1 
  028e:39 08            pushi 8 // $8 underBits
  0290:39 06            pushi 6 // $6 loop
  0292:78               push1 
  0293:78               push1 
  0294:39 2a            pushi 2a // $2a play
  0296:76               push0 
  0297:72 0600          lofsa $089a // myMusic
  029a:4a 10             send 10 

  029c:39 7e            pushi 7e // $7e setCycle
  029e:78               push1 
  029f:51 1a            class End 
  02a1:36                push 
  02a2:38 00d3          pushi d3 // $d3 setMotion
  02a5:39 04            pushi 4 // $4 x
  02a7:51 1d            class MoveTo 
  02a9:36                push 
  02aa:38 00bb          pushi bb // $bb targetY
  02ad:39 6b            pushi 6b // $6b addToFront
  02af:7c            pushSelf 
  02b0:72 02c5          lofsa $0578 // knife
  02b3:4a 12             send 12 

  02b5:32 0169            jmp code_0421 

        code_02b8
  02b8:3c                 dup 
  02b9:35 0a              ldi a 
  02bb:1a                 eq? 
  02bc:31 17              bnt code_02d5 
  02be:39 58            pushi 58 // $58 dispose
  02c0:76               push0 
  02c1:72 02b4          lofsa $0578 // knife
  02c4:4a 04             send 4 

  02c6:39 7e            pushi 7e // $7e setCycle
  02c8:7a               push2 
  02c9:51 1a            class End 
  02cb:36                push 
  02cc:7c            pushSelf 
  02cd:72 03f6          lofsa $06c6 // hand
  02d0:4a 08             send 8 

  02d2:32 014c            jmp code_0421 

        code_02d5
  02d5:3c                 dup 
  02d6:35 0b              ldi b 
  02d8:1a                 eq? 
  02d9:30 00f0            bnt code_03cc 
  02dc:cb 00              +sl local0 
  02de:35 04              ldi 4 
  02e0:22                 lt? 
  02e1:30 00e1            bnt code_03c5 
  02e4:8b 00              lsl local0 
  02e6:3c                 dup 
  02e7:35 01              ldi 1 
  02e9:1a                 eq? 
  02ea:31 2a              bnt code_0316 
  02ec:39 05            pushi 5 // $5 view
  02ee:78               push1 
  02ef:38 00ab          pushi ab // $ab setTarget
  02f2:39 06            pushi 6 // $6 loop
  02f4:78               push1 
  02f5:39 07            pushi 7 // $7 cel
  02f7:39 42            pushi 42 // $42 setPri
  02f9:78               push1 
  02fa:39 0c            pushi c // $c nsRight
  02fc:38 00c5          pushi c5 // $c5 posn
  02ff:7a               push2 
  0300:38 00bb          pushi bb // $bb targetY
  0303:39 4d            pushi 4d // $4d value
  0305:39 7e            pushi 7e // $7e setCycle
  0307:78               push1 
  0308:51 1a            class End 
  030a:36                push 
  030b:39 57            pushi 57 // $57 init
  030d:76               push0 
  030e:72 0403          lofsa $0714 // blood1
  0311:4a 24             send 24 

  0313:32 0088            jmp code_039e 

        code_0316
  0316:3c                 dup 
  0317:35 02              ldi 2 
  0319:1a                 eq? 
  031a:31 29              bnt code_0345 
  031c:39 05            pushi 5 // $5 view
  031e:78               push1 
  031f:38 00ab          pushi ab // $ab setTarget
  0322:39 06            pushi 6 // $6 loop
  0324:78               push1 
  0325:39 08            pushi 8 // $8 underBits
  0327:39 42            pushi 42 // $42 setPri
  0329:78               push1 
  032a:39 0c            pushi c // $c nsRight
  032c:38 00c5          pushi c5 // $c5 posn
  032f:7a               push2 
  0330:38 00c5          pushi c5 // $c5 posn
  0333:39 57            pushi 57 // $57 init
  0335:39 7e            pushi 7e // $7e setCycle
  0337:78               push1 
  0338:51 1a            class End 
  033a:36                push 
  033b:39 57            pushi 57 // $57 init
  033d:76               push0 
  033e:72 0421          lofsa $0762 // blood2
  0341:4a 24             send 24 

  0343:33 59              jmp code_039e 

        code_0345
  0345:3c                 dup 
  0346:35 03              ldi 3 
  0348:1a                 eq? 
  0349:31 53              bnt code_039e 
  034b:39 05            pushi 5 // $5 view
  034d:78               push1 
  034e:38 00ab          pushi ab // $ab setTarget
  0351:39 06            pushi 6 // $6 loop
  0353:78               push1 
  0354:39 09            pushi 9 // $9 nsTop
  0356:39 42            pushi 42 // $42 setPri
  0358:78               push1 
  0359:39 0c            pushi c // $c nsRight
  035b:38 00c5          pushi c5 // $c5 posn
  035e:7a               push2 
  035f:38 00b1          pushi b1 // $b1 bumpTurn
  0362:39 61            pushi 61 // $61 add
  0364:39 7e            pushi 7e // $7e setCycle
  0366:78               push1 
  0367:51 1a            class End 
  0369:36                push 
  036a:39 57            pushi 57 // $57 init
  036c:76               push0 
  036d:72 0440          lofsa $07b0 // blood3
  0370:4a 24             send 24 

  0372:39 05            pushi 5 // $5 view
  0374:78               push1 
  0375:38 010f          pushi 10f // $10f code
  0378:39 06            pushi 6 // $6 loop
  037a:78               push1 
  037b:39 06            pushi 6 // $6 loop
  037d:39 42            pushi 42 // $42 setPri
  037f:78               push1 
  0380:39 0c            pushi c // $c nsRight
  0382:38 00c5          pushi c5 // $c5 posn
  0385:7a               push2 
  0386:38 00b4          pushi b4 // $b4 escaping
  0389:39 7a            pushi 7a // $7a setScript
  038b:38 00a4          pushi a4 // $a4 cycleSpeed
  038e:78               push1 
  038f:78               push1 
  0390:39 7e            pushi 7e // $7e setCycle
  0392:78               push1 
  0393:51 1a            class End 
  0395:36                push 
  0396:39 57            pushi 57 // $57 init
  0398:76               push0 
  0399:72 0462          lofsa $07fe // blood4
  039c:4a 2a             send 2a 


        code_039e
  039e:3a                toss 
  039f:35 09              ldi 9 
  03a1:65 0a             aTop state 
  03a3:39 05            pushi 5 // $5 view
  03a5:78               push1 
  03a6:38 010f          pushi 10f // $10f code
  03a9:39 06            pushi 6 // $6 loop
  03ab:78               push1 
  03ac:39 05            pushi 5 // $5 view
  03ae:38 00a4          pushi a4 // $a4 cycleSpeed
  03b1:78               push1 
  03b2:78               push1 
  03b3:39 7e            pushi 7e // $7e setCycle
  03b5:78               push1 
  03b6:51 1a            class End 
  03b8:36                push 
  03b9:72 00f4          lofsa $04b0 // shadow
  03bc:4a 18             send 18 

  03be:39 79            pushi 79 // $79 cue
  03c0:76               push0 
  03c1:54 04             self 4 

  03c3:33 05              jmp code_03ca 

        code_03c5
  03c5:39 79            pushi 79 // $79 cue
  03c7:76               push0 
  03c8:54 04             self 4 


        code_03ca
  03ca:33 55              jmp code_0421 

        code_03cc
  03cc:3c                 dup 
  03cd:35 0c              ldi c 
  03cf:1a                 eq? 
  03d0:31 36              bnt code_0408 
  03d2:39 05            pushi 5 // $5 view
  03d4:78               push1 
  03d5:38 010f          pushi 10f // $10f code
  03d8:39 06            pushi 6 // $6 loop
  03da:78               push1 
  03db:39 07            pushi 7 // $7 cel
  03dd:38 00c5          pushi c5 // $c5 posn
  03e0:7a               push2 
  03e1:38 00b5          pushi b5 // $b5 escapes
  03e4:38 0091          pushi 91 // $91 isType
  03e7:39 7e            pushi 7e // $7e setCycle
  03e9:78               push1 
  03ea:51 16            class Fwd 
  03ec:36                push 
  03ed:38 00a4          pushi a4 // $a4 cycleSpeed
  03f0:78               push1 
  03f1:78               push1 
  03f2:39 57            pushi 57 // $57 init
  03f4:76               push0 
  03f5:72 0454          lofsa $084c // drip
  03f8:4a 24             send 24 

  03fa:39 7e            pushi 7e // $7e setCycle
  03fc:7a               push2 
  03fd:51 1a            class End 
  03ff:36                push 
  0400:7c            pushSelf 
  0401:72 00ac          lofsa $04b0 // shadow
  0404:4a 08             send 8 

  0406:33 19              jmp code_0421 

        code_0408
  0408:3c                 dup 
  0409:35 0d              ldi d 
  040b:1a                 eq? 
  040c:31 13              bnt code_0421 
  040e:34 010f            ldi 10f 
  0411:a0 0080            sag global128 
  0414:35 09              ldi 9 
  0416:a0 0081            sag global129 
  0419:7a               push2 
  041a:38 00d7          pushi d7 // $d7 ignoreControl
  041d:76               push0 
  041e:45 13 04         callb procedure_0013 4 // EgoDead 


        code_0421
  0421:3a                toss 
  0422:48                 ret 
  0423:00                bnot 
    )

)

// 04aa
(instance shadow of Act
    (properties
        y $0
        x $0
        z $0
        heading $0
        yStep $2
        view $0
        loop $0
        cel $0
        priority $0
        underBits $0
        signal $0
        nsTop $0
        nsLeft $0
        nsBottom $0
        nsRight $0
        lsTop $0
        lsLeft $0
        lsBottom $0
        lsRight $0
        brTop $0
        brLeft $0
        brBottom $0
        brRight $0
        cycleSpeed $0
        script $0
        cycler $0
        timer $0
        illegalBits $8000
        xLast $0
        yLast $0
        xStep $3
        moveSpeed $0
        blocks $0
        baseSetter $0
        mover $0
        looper $0
        viewer $0
        avoider $0
    )
)

// 050e
(instance killer of Act
    (properties
        y $5f
        x $0
        z $0
        heading $0
        yStep $2
        view $10f
        loop $0
        cel $0
        priority $0
        underBits $0
        signal $0
        nsTop $0
        nsLeft $0
        nsBottom $0
        nsRight $0
        lsTop $0
        lsLeft $0
        lsBottom $0
        lsRight $0
        brTop $0
        brLeft $0
        brBottom $0
        brRight $0
        cycleSpeed $0
        script $0
        cycler $0
        timer $0
        illegalBits $8000
        xLast $0
        yLast $0
        xStep $3
        moveSpeed $0
        blocks $0
        baseSetter $0
        mover $0
        looper $0
        viewer $0
        avoider $0
    )
)

// 0572
(instance knife of Act
    (properties
        y $0
        x $0
        z $0
        heading $0
        yStep $2
        view $0
        loop $0
        cel $0
        priority $0
        underBits $0
        signal $0
        nsTop $0
        nsLeft $0
        nsBottom $0
        nsRight $0
        lsTop $0
        lsLeft $0
        lsBottom $0
        lsRight $0
        brTop $0
        brLeft $0
        brBottom $0
        brRight $0
        cycleSpeed $0
        script $0
        cycler $0
        timer $0
        illegalBits $8000
        xLast $0
        yLast $0
        xStep $3
        moveSpeed $0
        blocks $0
        baseSetter $0
        mover $0
        looper $0
        viewer $0
        avoider $0
    )
)

// 05d6
(instance door of Prop
    (properties
        y $31
        x $0
        z $0
        heading $0
        yStep $2
        view $10f
        loop $0
        cel $0
        priority $0
        underBits $0
        signal $0
        nsTop $0
        nsLeft $0
        nsBottom $0
        nsRight $0
        lsTop $0
        lsLeft $0
        lsBottom $0
        lsRight $0
        brTop $0
        brLeft $0
        brBottom $0
        brRight $0
        cycleSpeed $0
        script $0
        cycler $0
        timer $0
    )
)

// 0624
(instance spike of Prop
    (properties
        y $32
        x $0
        z $0
        heading $0
        yStep $2
        view $10f
        loop $4
        cel $0
        priority $0
        underBits $0
        signal $0
        nsTop $0
        nsLeft $0
        nsBottom $0
        nsRight $0
        lsTop $0
        lsLeft $0
        lsBottom $0
        lsRight $0
        brTop $0
        brLeft $0
        brBottom $0
        brRight $0
        cycleSpeed $0
        script $0
        cycler $0
        timer $0
    )
)

// 0672
(instance water of Prop
    (properties
        y $0
        x $0
        z $0
        heading $0
        yStep $2
        view $0
        loop $0
        cel $0
        priority $0
        underBits $0
        signal $0
        nsTop $0
        nsLeft $0
        nsBottom $0
        nsRight $0
        lsTop $0
        lsLeft $0
        lsBottom $0
        lsRight $0
        brTop $0
        brLeft $0
        brBottom $0
        brRight $0
        cycleSpeed $0
        script $0
        cycler $0
        timer $0
    )
)

// 06c0
(instance hand of Prop
    (properties
        y $0
        x $0
        z $0
        heading $0
        yStep $2
        view $0
        loop $0
        cel $0
        priority $0
        underBits $0
        signal $0
        nsTop $0
        nsLeft $0
        nsBottom $0
        nsRight $0
        lsTop $0
        lsLeft $0
        lsBottom $0
        lsRight $0
        brTop $0
        brLeft $0
        brBottom $0
        brRight $0
        cycleSpeed $0
        script $0
        cycler $0
        timer $0
    )
)

// 070e
(instance blood1 of Prop
    (properties
        y $0
        x $0
        z $0
        heading $0
        yStep $2
        view $0
        loop $0
        cel $0
        priority $0
        underBits $0
        signal $0
        nsTop $0
        nsLeft $0
        nsBottom $0
        nsRight $0
        lsTop $0
        lsLeft $0
        lsBottom $0
        lsRight $0
        brTop $0
        brLeft $0
        brBottom $0
        brRight $0
        cycleSpeed $0
        script $0
        cycler $0
        timer $0
    )
)

// 075c
(instance blood2 of Prop
    (properties
        y $0
        x $0
        z $0
        heading $0
        yStep $2
        view $0
        loop $0
        cel $0
        priority $0
        underBits $0
        signal $0
        nsTop $0
        nsLeft $0
        nsBottom $0
        nsRight $0
        lsTop $0
        lsLeft $0
        lsBottom $0
        lsRight $0
        brTop $0
        brLeft $0
        brBottom $0
        brRight $0
        cycleSpeed $0
        script $0
        cycler $0
        timer $0
    )
)

// 07aa
(instance blood3 of Prop
    (properties
        y $0
        x $0
        z $0
        heading $0
        yStep $2
        view $0
        loop $0
        cel $0
        priority $0
        underBits $0
        signal $0
        nsTop $0
        nsLeft $0
        nsBottom $0
        nsRight $0
        lsTop $0
        lsLeft $0
        lsBottom $0
        lsRight $0
        brTop $0
        brLeft $0
        brBottom $0
        brRight $0
        cycleSpeed $0
        script $0
        cycler $0
        timer $0
    )
)

// 07f8
(instance blood4 of Prop
    (properties
        y $0
        x $0
        z $0
        heading $0
        yStep $2
        view $0
        loop $0
        cel $0
        priority $0
        underBits $0
        signal $0
        nsTop $0
        nsLeft $0
        nsBottom $0
        nsRight $0
        lsTop $0
        lsLeft $0
        lsBottom $0
        lsRight $0
        brTop $0
        brLeft $0
        brBottom $0
        brRight $0
        cycleSpeed $0
        script $0
        cycler $0
        timer $0
    )
)

// 0846
(instance drip of Prop
    (properties
        y $0
        x $0
        z $0
        heading $0
        yStep $2
        view $0
        loop $0
        cel $0
        priority $0
        underBits $0
        signal $0
        nsTop $0
        nsLeft $0
        nsBottom $0
        nsRight $0
        lsTop $0
        lsLeft $0
        lsBottom $0
        lsRight $0
        brTop $0
        brLeft $0
        brBottom $0
        brRight $0
        cycleSpeed $0
        script $0
        cycler $0
        timer $0
    )
)

// 0894
(instance myMusic of Sound
    (properties
        state $0
        number $0
        priority $0
        loop $1
        handle $0
        signal $0
        prevSignal $0
        client $0
        owner $0
    )
)



