(script 784)

(string
    string_0db2 "CEye"
    string_0db7 "CEyeActions"
    string_0dc3 "COEye"
    string_0dc9 "COEyeActions"
    string_0dd6 "LEye"
    string_0ddb "LEyeActions"
    string_0de7 "LMouth"
    string_0dee "PoliceEscort"
    string_0dfb "actor1"
    string_0e02 "actor2"
    string_0e09 "boat"
    string_0e0e "police"
    string_0e15 "policeman"
    string_0e1f "prop1"
    string_0e25 "prop2"
    string_0e2b "prop3"
    string_0e31 "prop4"
    string_0e37 "prop5"
    string_0e3d "prop6"
    string_0e43 ""
)

(said
)

(local
    local0 = $0000
)

// 0872
(instance public police of Rm
    (properties
        script $0
        number $0
        timer $0
        keep $0
        initialized $0
        picture $80
        style $ffff
        horizon $0
        controls $0
        north $0
        east $0
        south $0
        west $0
        curPic $0
        picAngle $0
        vanishingX $a0
        vanishingY $8ad0
        vertAngle $0
    )
    (method (init) // method_000c
  000c:39 57            pushi 57 // $57 init
  000e:76               push0 
  000f:57 37 04         super Rm 4 

  0012:76               push0 
  0013:45 03 00         callb procedure_0003 0 // HandsOff 

  0016:7a               push2 
  0017:38 0087          pushi 87 // $87 clean
  001a:39 29            pushi 29 // $29 edit
  001c:43 00 04         callk Load 4 

  001f:39 03            pushi 3 // $3 y
  0021:38 0084          pushi 84 // $84 stop
  0024:39 19            pushi 19 // $19 time
  0026:39 36            pushi 36 // $36 xStep
  0028:43 00 06         callk Load 6 

  002b:39 03            pushi 3 // $3 y
  002d:38 0081          pushi 81 // $81 prevSignal
  0030:78               push1 
  0031:39 55            pushi 55 // $55 z
  0033:45 15 06         callb procedure_0015 6 // LoadMany 

  0036:39 04            pushi 4 // $4 x
  0038:38 0080          pushi 80 // $80 timeLeft
  003b:39 05            pushi 5 // $5 view
  003d:78               push1 
  003e:76               push0 
  003f:43 08 08         callk DrawPic 8 

  0042:39 7e            pushi 7e // $7e setCycle
  0044:7a               push2 
  0045:51 1a            class End 
  0047:36                push 
  0048:7c            pushSelf 
  0049:39 57            pushi 57 // $57 init
  004b:76               push0 
  004c:72 0991          lofsa $09e0 // prop1
  004f:4a 0c             send c 

  0051:39 57            pushi 57 // $57 init
  0053:76               push0 
  0054:38 0089          pushi 89 // $89 hide
  0057:76               push0 
  0058:72 09d3          lofsa $0a2e // prop2
  005b:4a 08             send 8 

  005d:39 42            pushi 42 // $42 setPri
  005f:78               push1 
  0060:39 0a            pushi a // $a nsLeft
  0062:39 57            pushi 57 // $57 init
  0064:76               push0 
  0065:38 0089          pushi 89 // $89 hide
  0068:76               push0 
  0069:72 0a10          lofsa $0a7c // prop3
  006c:4a 0e             send e 

  006e:39 42            pushi 42 // $42 setPri
  0070:78               push1 
  0071:39 0a            pushi a // $a nsLeft
  0073:39 57            pushi 57 // $57 init
  0075:76               push0 
  0076:38 0089          pushi 89 // $89 hide
  0079:76               push0 
  007a:72 0a4d          lofsa $0aca // prop4
  007d:4a 0e             send e 

  007f:39 57            pushi 57 // $57 init
  0081:76               push0 
  0082:38 0089          pushi 89 // $89 hide
  0085:76               push0 
  0086:72 0a8f          lofsa $0b18 // prop5
  0089:4a 08             send 8 

  008b:39 42            pushi 42 // $42 setPri
  008d:78               push1 
  008e:39 0b            pushi b // $b nsBottom
  0090:39 57            pushi 57 // $57 init
  0092:76               push0 
  0093:38 0089          pushi 89 // $89 hide
  0096:76               push0 
  0097:72 0acc          lofsa $0b66 // prop6
  009a:4a 0e             send e 

  009c:48                 ret 
    )

    (method (doit) // method_009d
  009d:39 05            pushi 5 // $5 view
  009f:76               push0 
  00a0:72 093d          lofsa $09e0 // prop1
  00a3:4a 04             send 4 

  00a5:36                push 
  00a6:34 00e4            ldi e4 
  00a9:1a                 eq? 
  00aa:31 66              bnt code_0112 
  00ac:39 07            pushi 7 // $7 cel
  00ae:76               push0 
  00af:72 092e          lofsa $09e0 // prop1
  00b2:4a 04             send 4 

  00b4:36                push 
  00b5:35 02              ldi 2 
  00b7:22                 lt? 
  00b8:31 0c              bnt code_00c6 
  00ba:38 00a4          pushi a4 // $a4 cycleSpeed
  00bd:78               push1 
  00be:78               push1 
  00bf:72 091e          lofsa $09e0 // prop1
  00c2:4a 06             send 6 

  00c4:33 4c              jmp code_0112 

        code_00c6
  00c6:39 07            pushi 7 // $7 cel
  00c8:76               push0 
  00c9:72 0914          lofsa $09e0 // prop1
  00cc:4a 04             send 4 

  00ce:36                push 
  00cf:35 05              ldi 5 
  00d1:22                 lt? 
  00d2:31 0c              bnt code_00e0 
  00d4:38 00a4          pushi a4 // $a4 cycleSpeed
  00d7:78               push1 
  00d8:7a               push2 
  00d9:72 0904          lofsa $09e0 // prop1
  00dc:4a 06             send 6 

  00de:33 32              jmp code_0112 

        code_00e0
  00e0:38 00a4          pushi a4 // $a4 cycleSpeed
  00e3:78               push1 
  00e4:76               push0 
  00e5:72 08f8          lofsa $09e0 // prop1
  00e8:4a 06             send 6 

  00ea:39 2b            pushi 2b // $2b number
  00ec:76               push0 
  00ed:80 00b7            lag gConMusic 
  00f0:4a 04             send 4 

  00f2:36                push 
  00f3:35 19              ldi 19 
  00f5:1c                 ne? 
  00f6:31 1a              bnt code_0112 
  00f8:83 00              lal local0 
  00fa:18                 not 
  00fb:31 15              bnt code_0112 
  00fd:35 01              ldi 1 
  00ff:a3 00              sal local0 
  0101:39 2b            pushi 2b // $2b number
  0103:78               push1 
  0104:39 19            pushi 19 // $19 time
  0106:39 06            pushi 6 // $6 loop
  0108:78               push1 
  0109:78               push1 
  010a:39 2a            pushi 2a // $2a play
  010c:76               push0 
  010d:80 00b7            lag gConMusic 
  0110:4a 10             send 10 


        code_0112
  0112:48                 ret 
    )

    (method (dispose) // method_0113
  0113:39 58            pushi 58 // $58 dispose
  0115:76               push0 
  0116:57 37 04         super Rm 4 

  0119:48                 ret 
    )

    (method (cue) // method_011a
  011a:38 0101          pushi 101 // $101 curPic
  011d:78               push1 
  011e:78               push1 
  011f:72 0756          lofsa $0878 // police
  0122:4a 06             send 6 

  0124:39 04            pushi 4 // $4 x
  0126:78               push1 
  0127:39 05            pushi 5 // $5 view
  0129:78               push1 
  012a:78               push1 
  012b:43 08 08         callk DrawPic 8 

  012e:39 61            pushi 61 // $61 add
  0130:7a               push2 
  0131:74 0858          lofss $098c // boat
  0134:74 087f          lofss $09b6 // policeman
  0137:39 3c            pushi 3c // $3c doit
  0139:76               push0 
  013a:81 0a              lag gAddToPics 
  013c:4a 0c             send c 

  013e:39 05            pushi 5 // $5 view
  0140:78               push1 
  0141:39 6f            pushi 6f // $6f handleEvent
  0143:39 06            pushi 6 // $6 loop
  0145:78               push1 
  0146:39 04            pushi 4 // $4 x
  0148:38 00c5          pushi c5 // $c5 posn
  014b:7a               push2 
  014c:39 69            pushi 69 // $69 last
  014e:39 76            pushi 76 // $76 script
  0150:39 42            pushi 42 // $42 setPri
  0152:78               push1 
  0153:39 0c            pushi c // $c nsRight
  0155:39 7e            pushi 7e // $7e setCycle
  0157:78               push1 
  0158:51 16            class Fwd 
  015a:36                push 
  015b:39 7a            pushi 7a // $7a setScript
  015d:78               push1 
  015e:74 07f7          lofss $0958 // PoliceEscort
  0161:72 087c          lofsa $09e0 // prop1
  0164:4a 26             send 26 

  0166:38 00c6          pushi c6 // $c6 stopUpd
  0169:76               push0 
  016a:38 00ca          pushi ca // $ca show
  016d:76               push0 
  016e:72 09a7          lofsa $0b18 // prop5
  0171:4a 08             send 8 

  0173:39 0d            pushi d // $d lsTop
  0175:38 0310          pushi 310 // $310 sel_784
  0178:76               push0 
  0179:39 64            pushi 64 // $64 allTrue
  017b:39 74            pushi 74 // $74 lastSeconds
  017d:76               push0 
  017e:39 6a            pushi 6a // $6a prev
  0180:38 00f0          pushi f0 // $f0 targetObj
  0183:39 66            pushi 66 // $66 isEmpty
  0185:39 0f            pushi f // $f lsBottom
  0187:39 67            pushi 67 // $67 first
  0189:39 ff            pushi ff // $ff checkAni
  018b:39 69            pushi 69 // $69 last
  018d:76               push0 
  018e:43 1b 1a         callk Display 1a 

  0191:48                 ret 
    )

)

// 08be
(instance CEyeActions of Script
    (properties
        client $0
        state $ffff
        start $0
        timer $0
        cycles $0
        seconds $0
        lastSeconds $0
        register $0
        script $0
        caller $0
    )
    (method (changeState) // method_0192
  0192:87 01              lap param1 
  0194:65 0a             aTop state 
  0196:36                push 
  0197:3c                 dup 
  0198:35 00              ldi 0 
  019a:1a                 eq? 
  019b:31 0f              bnt code_01ac 
  019d:38 00ca          pushi ca // $ca show
  01a0:76               push0 
  01a1:72 0ad8          lofsa $0c7c // CEye
  01a4:4a 04             send 4 

  01a6:35 01              ldi 1 
  01a8:65 10             aTop cycles 
  01aa:33 1d              jmp code_01c9 

        code_01ac
  01ac:3c                 dup 
  01ad:35 01              ldi 1 
  01af:1a                 eq? 
  01b0:31 17              bnt code_01c9 
  01b2:38 0089          pushi 89 // $89 hide
  01b5:76               push0 
  01b6:72 0ac3          lofsa $0c7c // CEye
  01b9:4a 04             send 4 

  01bb:35 ff              ldi ff 
  01bd:65 0a             aTop state 
  01bf:7a               push2 
  01c0:39 03            pushi 3 // $3 y
  01c2:39 06            pushi 6 // $6 loop
  01c4:43 40 04         callk Random 4 

  01c7:65 12             aTop seconds 

        code_01c9
  01c9:3a                toss 
  01ca:48                 ret 
    )

)

// 08ee
(instance LEyeActions of Script
    (properties
        client $0
        state $ffff
        start $0
        timer $0
        cycles $0
        seconds $0
        lastSeconds $0
        register $0
        script $0
        caller $0
    )
    (method (changeState) // method_01cb
  01cb:87 01              lap param1 
  01cd:65 0a             aTop state 
  01cf:36                push 
  01d0:3c                 dup 
  01d1:35 00              ldi 0 
  01d3:1a                 eq? 
  01d4:31 13              bnt code_01e9 
  01d6:39 07            pushi 7 // $7 cel
  01d8:78               push1 
  01d9:78               push1 
  01da:38 00ca          pushi ca // $ca show
  01dd:76               push0 
  01de:72 0ae9          lofsa $0cca // LEye
  01e1:4a 0a             send a 

  01e3:35 01              ldi 1 
  01e5:65 10             aTop cycles 
  01e7:33 1d              jmp code_0206 

        code_01e9
  01e9:3c                 dup 
  01ea:35 01              ldi 1 
  01ec:1a                 eq? 
  01ed:31 17              bnt code_0206 
  01ef:38 0089          pushi 89 // $89 hide
  01f2:76               push0 
  01f3:72 0ad4          lofsa $0cca // LEye
  01f6:4a 04             send 4 

  01f8:35 ff              ldi ff 
  01fa:65 0a             aTop state 
  01fc:7a               push2 
  01fd:39 03            pushi 3 // $3 y
  01ff:39 06            pushi 6 // $6 loop
  0201:43 40 04         callk Random 4 

  0204:65 12             aTop seconds 

        code_0206
  0206:3a                toss 
  0207:48                 ret 
    )

)

// 091e
(instance COEyeActions of Script
    (properties
        client $0
        state $ffff
        start $0
        timer $0
        cycles $0
        seconds $0
        lastSeconds $0
        register $0
        script $0
        caller $0
    )
    (method (doit) // method_0208
  0208:39 06            pushi 6 // $6 loop
  020a:76               push0 
  020b:72 086e          lofsa $0a7c // prop3
  020e:4a 04             send 4 

  0210:36                push 
  0211:3c                 dup 
  0212:35 04              ldi 4 
  0214:1a                 eq? 
  0215:31 14              bnt code_022b 
  0217:38 00c5          pushi c5 // $c5 posn
  021a:7a               push2 
  021b:38 0091          pushi 91 // $91 isType
  021e:39 5e            pushi 5e // $5e respondsTo
  0220:39 07            pushi 7 // $7 cel
  0222:78               push1 
  0223:76               push0 
  0224:72 0b3f          lofsa $0d66 // COEye
  0227:4a 0e             send e 

  0229:33 3d              jmp code_0268 

        code_022b
  022b:3c                 dup 
  022c:35 06              ldi 6 
  022e:1a                 eq? 
  022f:31 14              bnt code_0245 
  0231:38 00c5          pushi c5 // $c5 posn
  0234:7a               push2 
  0235:38 0096          pushi 96 // $96 busy
  0238:39 5f            pushi 5f // $5f yourself
  023a:39 07            pushi 7 // $7 cel
  023c:78               push1 
  023d:78               push1 
  023e:72 0b25          lofsa $0d66 // COEye
  0241:4a 0e             send e 

  0243:33 23              jmp code_0268 

        code_0245
  0245:3c                 dup 
  0246:35 07              ldi 7 
  0248:1a                 eq? 
  0249:31 14              bnt code_025f 
  024b:38 00c5          pushi c5 // $c5 posn
  024e:7a               push2 
  024f:38 0093          pushi 93 // $93 advance
  0252:39 61            pushi 61 // $61 add
  0254:39 07            pushi 7 // $7 cel
  0256:78               push1 
  0257:7a               push2 
  0258:72 0b0b          lofsa $0d66 // COEye
  025b:4a 0e             send e 

  025d:33 09              jmp code_0268 

        code_025f
  025f:38 0089          pushi 89 // $89 hide
  0262:76               push0 
  0263:72 0b00          lofsa $0d66 // COEye
  0266:4a 04             send 4 


        code_0268
  0268:3a                toss 
  0269:39 3c            pushi 3c // $3c doit
  026b:76               push0 
  026c:57 05 04         super Script 4 

  026f:48                 ret 
    )

    (method (changeState) // method_0270
  0270:87 01              lap param1 
  0272:65 0a             aTop state 
  0274:36                push 
  0275:3c                 dup 
  0276:35 00              ldi 0 
  0278:1a                 eq? 
  0279:31 0f              bnt code_028a 
  027b:38 00ca          pushi ca // $ca show
  027e:76               push0 
  027f:72 0ae4          lofsa $0d66 // COEye
  0282:4a 04             send 4 

  0284:35 01              ldi 1 
  0286:65 10             aTop cycles 
  0288:33 1d              jmp code_02a7 

        code_028a
  028a:3c                 dup 
  028b:35 01              ldi 1 
  028d:1a                 eq? 
  028e:31 17              bnt code_02a7 
  0290:38 0089          pushi 89 // $89 hide
  0293:76               push0 
  0294:72 0acf          lofsa $0d66 // COEye
  0297:4a 04             send 4 

  0299:35 ff              ldi ff 
  029b:65 0a             aTop state 
  029d:7a               push2 
  029e:39 03            pushi 3 // $3 y
  02a0:39 06            pushi 6 // $6 loop
  02a2:43 40 04         callk Random 4 

  02a5:65 12             aTop seconds 

        code_02a7
  02a7:3a                toss 
  02a8:48                 ret 
    )

)

// 0952
(instance PoliceEscort of Script
    (properties
        client $0
        state $ffff
        start $0
        timer $0
        cycles $0
        seconds $0
        lastSeconds $0
        register $0
        script $0
        caller $0
    )
    (method (doit) // method_02a9
  02a9:39 20            pushi 20 // $20 state
  02ab:76               push0 
  02ac:54 04             self 4 

  02ae:36                push 
  02af:35 04              ldi 4 
  02b1:1a                 eq? 
  02b2:31 27              bnt code_02db 
  02b4:38 00c5          pushi c5 // $c5 posn
  02b7:7a               push2 
  02b8:39 04            pushi 4 // $4 x
  02ba:76               push0 
  02bb:72 08f6          lofsa $0bb4 // actor1
  02be:4a 04             send 4 

  02c0:36                push 
  02c1:35 04              ldi 4 
  02c3:04                 sub 
  02c4:36                push 
  02c5:39 03            pushi 3 // $3 y
  02c7:76               push0 
  02c8:72 08e9          lofsa $0bb4 // actor1
  02cb:4a 04             send 4 

  02cd:36                push 
  02ce:35 23              ldi 23 
  02d0:04                 sub 
  02d1:36                push 
  02d2:38 00ca          pushi ca // $ca show
  02d5:76               push0 
  02d6:72 0707          lofsa $09e0 // prop1
  02d9:4a 0c             send c 


        code_02db
  02db:39 3c            pushi 3c // $3c doit
  02dd:76               push0 
  02de:57 05 04         super Script 4 

  02e1:48                 ret 
    )

    (method (changeState) // method_02e2
  02e2:87 01              lap param1 
  02e4:65 0a             aTop state 
  02e6:36                push 
  02e7:3c                 dup 
  02e8:35 00              ldi 0 
  02ea:1a                 eq? 
  02eb:31 51              bnt code_033e 
  02ed:39 7e            pushi 7e // $7e setCycle
  02ef:78               push1 
  02f0:51 17            class Walk 
  02f2:36                push 
  02f3:38 00d3          pushi d3 // $d3 setMotion
  02f6:39 04            pushi 4 // $4 x
  02f8:51 1d            class MoveTo 
  02fa:36                push 
  02fb:38 0096          pushi 96 // $96 busy
  02fe:39 56            pushi 56 // $56 new
  0300:7c            pushSelf 
  0301:39 57            pushi 57 // $57 init
  0303:76               push0 
  0304:72 08ad          lofsa $0bb4 // actor1
  0307:4a 16             send 16 

  0309:38 00c8          pushi c8 // $c8 setLoop
  030c:78               push1 
  030d:39 07            pushi 7 // $7 cel
  030f:39 7e            pushi 7e // $7e setCycle
  0311:78               push1 
  0312:51 17            class Walk 
  0314:36                push 
  0315:38 00d3          pushi d3 // $d3 setMotion
  0318:39 03            pushi 3 // $3 y
  031a:51 1d            class MoveTo 
  031c:36                push 
  031d:38 0087          pushi 87 // $87 clean
  0320:39 54            pushi 54 // $54 delete
  0322:39 57            pushi 57 // $57 init
  0324:76               push0 
  0325:72 08f0          lofsa $0c18 // actor2
  0328:4a 1a             send 1a 

  032a:39 2b            pushi 2b // $2b number
  032c:78               push1 
  032d:39 36            pushi 36 // $36 xStep
  032f:39 06            pushi 6 // $6 loop
  0331:78               push1 
  0332:78               push1 
  0333:39 2a            pushi 2a // $2a play
  0335:76               push0 
  0336:80 00b7            lag gConMusic 
  0339:4a 10             send 10 

  033b:32 052b            jmp code_0869 

        code_033e
  033e:3c                 dup 
  033f:35 01              ldi 1 
  0341:1a                 eq? 
  0342:31 28              bnt code_036c 
  0344:38 00d3          pushi d3 // $d3 setMotion
  0347:39 04            pushi 4 // $4 x
  0349:51 1d            class MoveTo 
  034b:36                push 
  034c:38 00b0          pushi b0 // $b0 pickLoop
  034f:39 7f            pushi 7f // $7f setReal
  0351:7c            pushSelf 
  0352:72 085f          lofsa $0bb4 // actor1
  0355:4a 0c             send c 

  0357:38 00d3          pushi d3 // $d3 setMotion
  035a:39 03            pushi 3 // $3 y
  035c:51 1d            class MoveTo 
  035e:36                push 
  035f:38 00a7          pushi a7 // $a7 isStopped
  0362:39 7d            pushi 7d // $7d set
  0364:72 08b1          lofsa $0c18 // actor2
  0367:4a 0a             send a 

  0369:32 04fd            jmp code_0869 

        code_036c
  036c:3c                 dup 
  036d:35 02              ldi 2 
  036f:1a                 eq? 
  0370:31 76              bnt code_03e8 
  0372:39 62            pushi 62 // $62 eachElementDo
  0374:78               push1 
  0375:38 0089          pushi 89 // $89 hide
  0378:81 05              lag gCast 
  037a:4a 06             send 6 

  037c:76               push0 
  037d:45 0f 00         callb procedure_000f 0 // cls 

  0380:39 58            pushi 58 // $58 dispose
  0382:76               push0 
  0383:81 0a              lag gAddToPics 
  0385:4a 04             send 4 

  0387:38 0101          pushi 101 // $101 curPic
  038a:78               push1 
  038b:39 55            pushi 55 // $55 z
  038d:72 04e8          lofsa $0878 // police
  0390:4a 06             send 6 

  0392:39 04            pushi 4 // $4 x
  0394:39 55            pushi 55 // $55 z
  0396:39 06            pushi 6 // $6 loop
  0398:78               push1 
  0399:76               push0 
  039a:43 08 08         callk DrawPic 8 

  039d:38 00ca          pushi ca // $ca show
  03a0:76               push0 
  03a1:72 068a          lofsa $0a2e // prop2
  03a4:4a 04             send 4 

  03a6:39 06            pushi 6 // $6 loop
  03a8:78               push1 
  03a9:39 04            pushi 4 // $4 x
  03ab:39 7e            pushi 7e // $7e setCycle
  03ad:78               push1 
  03ae:51 16            class Fwd 
  03b0:36                push 
  03b1:38 00ca          pushi ca // $ca show
  03b4:76               push0 
  03b5:72 06c4          lofsa $0a7c // prop3
  03b8:4a 10             send 10 

  03ba:38 00ca          pushi ca // $ca show
  03bd:76               push0 
  03be:72 0709          lofsa $0aca // prop4
  03c1:4a 04             send 4 

  03c3:38 00ca          pushi ca // $ca show
  03c6:76               push0 
  03c7:72 079c          lofsa $0b66 // prop6
  03ca:4a 04             send 4 

  03cc:39 06            pushi 6 // $6 loop
  03ce:38 0310          pushi 310 // $310 sel_784
  03d1:78               push1 
  03d2:39 43            pushi 43 // $43 at
  03d4:39 3e            pushi 3e // $3e looper
  03d6:38 0087          pushi 87 // $87 clean
  03d9:39 58            pushi 58 // $58 dispose
  03db:46 00ff 0000 0c  calle ff procedure_0000 c // Print 

  03e1:35 04              ldi 4 
  03e3:65 12             aTop seconds 
  03e5:32 0481            jmp code_0869 

        code_03e8
  03e8:3c                 dup 
  03e9:35 03              ldi 3 
  03eb:1a                 eq? 
  03ec:31 14              bnt code_0402 
  03ee:39 07            pushi 7 // $7 cel
  03f0:78               push1 
  03f1:76               push0 
  03f2:39 7e            pushi 7e // $7e setCycle
  03f4:78               push1 
  03f5:76               push0 
  03f6:72 0683          lofsa $0a7c // prop3
  03f9:4a 0c             send c 

  03fb:35 02              ldi 2 
  03fd:65 10             aTop cycles 
  03ff:32 0467            jmp code_0869 

        code_0402
  0402:3c                 dup 
  0403:35 04              ldi 4 
  0405:1a                 eq? 
  0406:30 0097            bnt code_04a0 
  0409:39 62            pushi 62 // $62 eachElementDo
  040b:78               push1 
  040c:38 0089          pushi 89 // $89 hide
  040f:81 05              lag gCast 
  0411:4a 06             send 6 

  0413:76               push0 
  0414:45 0f 00         callb procedure_000f 0 // cls 

  0417:38 0101          pushi 101 // $101 curPic
  041a:78               push1 
  041b:78               push1 
  041c:72 0459          lofsa $0878 // police
  041f:4a 06             send 6 

  0421:39 04            pushi 4 // $4 x
  0423:78               push1 
  0424:39 07            pushi 7 // $7 cel
  0426:78               push1 
  0427:78               push1 
  0428:43 08 08         callk DrawPic 8 

  042b:39 7e            pushi 7e // $7e setCycle
  042d:78               push1 
  042e:51 1a            class End 
  0430:36                push 
  0431:38 00ca          pushi ca // $ca show
  0434:76               push0 
  0435:72 06e0          lofsa $0b18 // prop5
  0438:4a 0a             send a 

  043a:39 06            pushi 6 // $6 loop
  043c:78               push1 
  043d:39 05            pushi 5 // $5 view
  043f:72 059e          lofsa $09e0 // prop1
  0442:4a 06             send 6 

  0444:39 05            pushi 5 // $5 view
  0446:78               push1 
  0447:39 6f            pushi 6f // $6f handleEvent
  0449:38 00c8          pushi c8 // $c8 setLoop
  044c:78               push1 
  044d:78               push1 
  044e:38 00a2          pushi a2 // $a2 setCel
  0451:78               push1 
  0452:76               push0 
  0453:38 00c5          pushi c5 // $c5 posn
  0456:7a               push2 
  0457:39 19            pushi 19 // $19 time
  0459:38 0097          pushi 97 // $97 open
  045c:38 00ca          pushi ca // $ca show
  045f:76               push0 
  0460:38 00d3          pushi d3 // $d3 setMotion
  0463:39 04            pushi 4 // $4 x
  0465:51 1d            class MoveTo 
  0467:36                push 
  0468:39 c0            pushi c0 // $c0 gx
  046a:38 0097          pushi 97 // $97 open
  046d:7c            pushSelf 
  046e:72 0743          lofsa $0bb4 // actor1
  0471:4a 2a             send 2a 

  0473:39 05            pushi 5 // $5 view
  0475:78               push1 
  0476:39 6f            pushi 6f // $6f handleEvent
  0478:38 00c8          pushi c8 // $c8 setLoop
  047b:78               push1 
  047c:39 06            pushi 6 // $6 loop
  047e:38 00c5          pushi c5 // $c5 posn
  0481:7a               push2 
  0482:39 58            pushi 58 // $58 dispose
  0484:38 0093          pushi 93 // $93 advance
  0487:38 00ca          pushi ca // $ca show
  048a:76               push0 
  048b:38 00d3          pushi d3 // $d3 setMotion
  048e:39 03            pushi 3 // $3 y
  0490:51 1d            class MoveTo 
  0492:36                push 
  0493:39 ff            pushi ff // $ff checkAni
  0495:38 0093          pushi 93 // $93 advance
  0498:72 077d          lofsa $0c18 // actor2
  049b:4a 22             send 22 

  049d:32 03c9            jmp code_0869 

        code_04a0
  04a0:3c                 dup 
  04a1:35 05              ldi 5 
  04a3:1a                 eq? 
  04a4:30 0095            bnt code_053c 
  04a7:39 62            pushi 62 // $62 eachElementDo
  04a9:78               push1 
  04aa:38 0089          pushi 89 // $89 hide
  04ad:81 05              lag gCast 
  04af:4a 06             send 6 

  04b1:38 0101          pushi 101 // $101 curPic
  04b4:78               push1 
  04b5:39 55            pushi 55 // $55 z
  04b7:72 03be          lofsa $0878 // police
  04ba:4a 06             send 6 

  04bc:39 04            pushi 4 // $4 x
  04be:39 55            pushi 55 // $55 z
  04c0:39 06            pushi 6 // $6 loop
  04c2:78               push1 
  04c3:76               push0 
  04c4:43 08 08         callk DrawPic 8 

  04c7:38 00ca          pushi ca // $ca show
  04ca:76               push0 
  04cb:72 0560          lofsa $0a2e // prop2
  04ce:4a 04             send 4 

  04d0:39 06            pushi 6 // $6 loop
  04d2:78               push1 
  04d3:39 05            pushi 5 // $5 view
  04d5:39 07            pushi 7 // $7 cel
  04d7:78               push1 
  04d8:76               push0 
  04d9:38 00a4          pushi a4 // $a4 cycleSpeed
  04dc:78               push1 
  04dd:78               push1 
  04de:39 7e            pushi 7e // $7e setCycle
  04e0:7a               push2 
  04e1:51 1a            class End 
  04e3:36                push 
  04e4:7c            pushSelf 
  04e5:38 00ca          pushi ca // $ca show
  04e8:76               push0 
  04e9:72 0590          lofsa $0a7c // prop3
  04ec:4a 1e             send 1e 

  04ee:38 00ca          pushi ca // $ca show
  04f1:76               push0 
  04f2:72 05d5          lofsa $0aca // prop4
  04f5:4a 04             send 4 

  04f7:38 00ca          pushi ca // $ca show
  04fa:76               push0 
  04fb:72 0668          lofsa $0b66 // prop6
  04fe:4a 04             send 4 

  0500:39 42            pushi 42 // $42 setPri
  0502:78               push1 
  0503:39 0e            pushi e // $e lsLeft
  0505:39 57            pushi 57 // $57 init
  0507:76               push0 
  0508:39 7a            pushi 7a // $7a setScript
  050a:78               push1 
  050b:74 03b6          lofss $08c4 // CEyeActions
  050e:72 076b          lofsa $0c7c // CEye
  0511:4a 10             send 10 

  0513:39 42            pushi 42 // $42 setPri
  0515:78               push1 
  0516:39 0e            pushi e // $e lsLeft
  0518:39 57            pushi 57 // $57 init
  051a:76               push0 
  051b:39 7a            pushi 7a // $7a setScript
  051d:78               push1 
  051e:74 03d3          lofss $08f4 // LEyeActions
  0521:72 07a6          lofsa $0cca // LEye
  0524:4a 10             send 10 

  0526:39 42            pushi 42 // $42 setPri
  0528:78               push1 
  0529:39 0e            pushi e // $e lsLeft
  052b:39 57            pushi 57 // $57 init
  052d:76               push0 
  052e:39 7a            pushi 7a // $7a setScript
  0530:78               push1 
  0531:74 03f0          lofss $0924 // COEyeActions
  0534:72 082f          lofsa $0d66 // COEye
  0537:4a 10             send 10 

  0539:32 032d            jmp code_0869 

        code_053c
  053c:3c                 dup 
  053d:35 06              ldi 6 
  053f:1a                 eq? 
  0540:31 31              bnt code_0573 
  0542:39 06            pushi 6 // $6 loop
  0544:78               push1 
  0545:39 06            pushi 6 // $6 loop
  0547:38 00a4          pushi a4 // $a4 cycleSpeed
  054a:78               push1 
  054b:76               push0 
  054c:39 7e            pushi 7e // $7e setCycle
  054e:78               push1 
  054f:51 16            class Fwd 
  0551:36                push 
  0552:72 0527          lofsa $0a7c // prop3
  0555:4a 12             send 12 

  0557:39 06            pushi 6 // $6 loop
  0559:38 0310          pushi 310 // $310 sel_784
  055c:7a               push2 
  055d:39 43            pushi 43 // $43 at
  055f:39 3e            pushi 3e // $3e looper
  0561:38 0087          pushi 87 // $87 clean
  0564:39 58            pushi 58 // $58 dispose
  0566:46 00ff 0000 0c  calle ff procedure_0000 c // Print 

  056c:35 08              ldi 8 
  056e:65 12             aTop seconds 
  0570:32 02f6            jmp code_0869 

        code_0573
  0573:3c                 dup 
  0574:35 07              ldi 7 
  0576:1a                 eq? 
  0577:31 22              bnt code_059b 
  0579:39 08            pushi 8 // $8 underBits
  057b:38 0310          pushi 310 // $310 sel_784
  057e:39 03            pushi 3 // $3 y
  0580:39 43            pushi 43 // $43 at
  0582:39 14            pushi 14 // $14 brLeft
  0584:38 0087          pushi 87 // $87 clean
  0587:39 46            pushi 46 // $46 width
  0589:38 0118          pushi 118 // $118 stopExtra
  058c:39 58            pushi 58 // $58 dispose
  058e:46 00ff 0000 10  calle ff procedure_0000 10 // Print 

  0594:35 08              ldi 8 
  0596:65 12             aTop seconds 
  0598:32 02ce            jmp code_0869 

        code_059b
  059b:3c                 dup 
  059c:35 08              ldi 8 
  059e:1a                 eq? 
  059f:31 32              bnt code_05d3 
  05a1:38 00a2          pushi a2 // $a2 setCel
  05a4:78               push1 
  05a5:76               push0 
  05a6:72 04d3          lofsa $0a7c // prop3
  05a9:4a 06             send 6 

  05ab:39 06            pushi 6 // $6 loop
  05ad:38 0310          pushi 310 // $310 sel_784
  05b0:39 04            pushi 4 // $4 x
  05b2:39 43            pushi 43 // $43 at
  05b4:39 3e            pushi 3e // $3e looper
  05b6:38 0087          pushi 87 // $87 clean
  05b9:39 58            pushi 58 // $58 dispose
  05bb:46 00ff 0000 0c  calle ff procedure_0000 c // Print 

  05c1:39 7e            pushi 7e // $7e setCycle
  05c3:78               push1 
  05c4:51 16            class Fwd 
  05c6:36                push 
  05c7:72 0500          lofsa $0aca // prop4
  05ca:4a 06             send 6 

  05cc:35 08              ldi 8 
  05ce:65 12             aTop seconds 
  05d0:32 0296            jmp code_0869 

        code_05d3
  05d3:3c                 dup 
  05d4:35 09              ldi 9 
  05d6:1a                 eq? 
  05d7:31 37              bnt code_0610 
  05d9:39 06            pushi 6 // $6 loop
  05db:78               push1 
  05dc:39 05            pushi 5 // $5 view
  05de:72 049b          lofsa $0a7c // prop3
  05e1:4a 06             send 6 

  05e3:39 07            pushi 7 // $7 cel
  05e5:78               push1 
  05e6:78               push1 
  05e7:74 0492          lofss $0a7c // prop3
  05ea:43 0e 02         callk NumCels 2 

  05ed:36                push 
  05ee:35 01              ldi 1 
  05f0:04                 sub 
  05f1:36                push 
  05f2:38 00a4          pushi a4 // $a4 cycleSpeed
  05f5:78               push1 
  05f6:78               push1 
  05f7:39 7e            pushi 7e // $7e setCycle
  05f9:7a               push2 
  05fa:51 1b            class Beg 
  05fc:36                push 
  05fd:7c            pushSelf 
  05fe:72 047b          lofsa $0a7c // prop3
  0601:4a 14             send 14 

  0603:38 00a2          pushi a2 // $a2 setCel
  0606:78               push1 
  0607:76               push0 
  0608:72 04bf          lofsa $0aca // prop4
  060b:4a 06             send 6 

  060d:32 0259            jmp code_0869 

        code_0610
  0610:3c                 dup 
  0611:35 0a              ldi a 
  0613:1a                 eq? 
  0614:31 35              bnt code_064b 
  0616:38 00ee          pushi ee // $ee has
  0619:78               push1 
  061a:39 16            pushi 16 // $16 brRight
  061c:81 00              lag gEgo 
  061e:4a 06             send 6 

  0620:31 16              bnt code_0638 
  0622:38 00ca          pushi ca // $ca show
  0625:76               push0 
  0626:39 06            pushi 6 // $6 loop
  0628:78               push1 
  0629:39 03            pushi 3 // $3 y
  062b:39 07            pushi 7 // $7 cel
  062d:78               push1 
  062e:76               push0 
  062f:39 7a            pushi 7a // $7a setScript
  0631:78               push1 
  0632:76               push0 
  0633:72 0694          lofsa $0cca // LEye
  0636:4a 16             send 16 


        code_0638
  0638:39 06            pushi 6 // $6 loop
  063a:78               push1 
  063b:76               push0 
  063c:39 7e            pushi 7e // $7e setCycle
  063e:7a               push2 
  063f:51 1a            class End 
  0641:36                push 
  0642:7c            pushSelf 
  0643:72 0436          lofsa $0a7c // prop3
  0646:4a 0e             send e 

  0648:32 021e            jmp code_0869 

        code_064b
  064b:3c                 dup 
  064c:35 0b              ldi b 
  064e:1a                 eq? 
  064f:31 4c              bnt code_069d 
  0651:39 06            pushi 6 // $6 loop
  0653:78               push1 
  0654:39 04            pushi 4 // $4 x
  0656:39 07            pushi 7 // $7 cel
  0658:78               push1 
  0659:76               push0 
  065a:38 00a4          pushi a4 // $a4 cycleSpeed
  065d:78               push1 
  065e:76               push0 
  065f:39 7e            pushi 7e // $7e setCycle
  0661:78               push1 
  0662:51 16            class Fwd 
  0664:36                push 
  0665:72 0414          lofsa $0a7c // prop3
  0668:4a 18             send 18 

  066a:38 00ee          pushi ee // $ee has
  066d:78               push1 
  066e:39 16            pushi 16 // $16 brRight
  0670:81 00              lag gEgo 
  0672:4a 06             send 6 

  0674:31 1c              bnt code_0692 
  0676:39 06            pushi 6 // $6 loop
  0678:38 0310          pushi 310 // $310 sel_784
  067b:39 05            pushi 5 // $5 view
  067d:39 43            pushi 43 // $43 at
  067f:39 3e            pushi 3e // $3e looper
  0681:38 0087          pushi 87 // $87 clean
  0684:39 58            pushi 58 // $58 dispose
  0686:46 00ff 0000 0c  calle ff procedure_0000 c // Print 

  068c:35 08              ldi 8 
  068e:65 12             aTop seconds 
  0690:33 08              jmp code_069a 

        code_0692
  0692:35 0d              ldi d 
  0694:65 0a             aTop state 
  0696:35 01              ldi 1 
  0698:65 10             aTop cycles 

        code_069a
  069a:32 01cc            jmp code_0869 

        code_069d
  069d:3c                 dup 
  069e:35 0c              ldi c 
  06a0:1a                 eq? 
  06a1:31 1d              bnt code_06c0 
  06a3:39 06            pushi 6 // $6 loop
  06a5:38 0310          pushi 310 // $310 sel_784
  06a8:39 06            pushi 6 // $6 loop
  06aa:39 43            pushi 43 // $43 at
  06ac:39 3e            pushi 3e // $3e looper
  06ae:38 0087          pushi 87 // $87 clean
  06b1:39 58            pushi 58 // $58 dispose
  06b3:46 00ff 0000 0c  calle ff procedure_0000 c // Print 

  06b9:35 08              ldi 8 
  06bb:65 12             aTop seconds 
  06bd:32 01a9            jmp code_0869 

        code_06c0
  06c0:3c                 dup 
  06c1:35 0d              ldi d 
  06c3:1a                 eq? 
  06c4:31 3f              bnt code_0705 
  06c6:38 00a2          pushi a2 // $a2 setCel
  06c9:78               push1 
  06ca:76               push0 
  06cb:72 03ae          lofsa $0a7c // prop3
  06ce:4a 06             send 6 

  06d0:38 00a4          pushi a4 // $a4 cycleSpeed
  06d3:78               push1 
  06d4:76               push0 
  06d5:39 42            pushi 42 // $42 setPri
  06d7:78               push1 
  06d8:39 0e            pushi e // $e lsLeft
  06da:39 7e            pushi 7e // $7e setCycle
  06dc:78               push1 
  06dd:51 16            class Fwd 
  06df:36                push 
  06e0:39 57            pushi 57 // $57 init
  06e2:76               push0 
  06e3:72 0632          lofsa $0d18 // LMouth
  06e6:4a 16             send 16 

  06e8:39 06            pushi 6 // $6 loop
  06ea:38 0310          pushi 310 // $310 sel_784
  06ed:39 07            pushi 7 // $7 cel
  06ef:39 43            pushi 43 // $43 at
  06f1:39 3e            pushi 3e // $3e looper
  06f3:38 0087          pushi 87 // $87 clean
  06f6:39 58            pushi 58 // $58 dispose
  06f8:46 00ff 0000 0c  calle ff procedure_0000 c // Print 

  06fe:35 06              ldi 6 
  0700:65 12             aTop seconds 
  0702:32 0164            jmp code_0869 

        code_0705
  0705:3c                 dup 
  0706:35 0e              ldi e 
  0708:1a                 eq? 
  0709:30 0096            bnt code_07a2 
  070c:38 00ee          pushi ee // $ee has
  070f:78               push1 
  0710:39 16            pushi 16 // $16 brRight
  0712:81 00              lag gEgo 
  0714:4a 06             send 6 

  0716:31 14              bnt code_072c 
  0718:39 7a            pushi 7a // $7a setScript
  071a:78               push1 
  071b:74 01d6          lofss $08f4 // LEyeActions
  071e:72 05a9          lofsa $0cca // LEye
  0721:4a 06             send 6 

  0723:38 0089          pushi 89 // $89 hide
  0726:76               push0 
  0727:72 05ee          lofsa $0d18 // LMouth
  072a:4a 04             send 4 


        code_072c
  072c:39 06            pushi 6 // $6 loop
  072e:78               push1 
  072f:39 07            pushi 7 // $7 cel
  0731:39 07            pushi 7 // $7 cel
  0733:78               push1 
  0734:76               push0 
  0735:38 00a4          pushi a4 // $a4 cycleSpeed
  0738:78               push1 
  0739:76               push0 
  073a:39 7e            pushi 7e // $7e setCycle
  073c:78               push1 
  073d:51 16            class Fwd 
  073f:36                push 
  0740:72 0339          lofsa $0a7c // prop3
  0743:4a 18             send 18 

  0745:39 05            pushi 5 // $5 view
  0747:78               push1 
  0748:38 00b9          pushi b9 // $b9 nonBumps
  074b:39 06            pushi 6 // $6 loop
  074d:78               push1 
  074e:39 09            pushi 9 // $9 nsTop
  0750:39 07            pushi 7 // $7 cel
  0752:78               push1 
  0753:76               push0 
  0754:38 00c5          pushi c5 // $c5 posn
  0757:7a               push2 
  0758:39 6d            pushi 6d // $6d addAfter
  075a:38 008a          pushi 8a // $8a enable
  075d:39 42            pushi 42 // $42 setPri
  075f:78               push1 
  0760:39 0a            pushi a // $a nsLeft
  0762:38 00a4          pushi a4 // $a4 cycleSpeed
  0765:78               push1 
  0766:78               push1 
  0767:39 7e            pushi 7e // $7e setCycle
  0769:78               push1 
  076a:51 16            class Fwd 
  076c:36                push 
  076d:38 00ca          pushi ca // $ca show
  0770:76               push0 
  0771:72 03a4          lofsa $0b18 // prop5
  0774:4a 30             send 30 

  0776:38 00a4          pushi a4 // $a4 cycleSpeed
  0779:78               push1 
  077a:78               push1 
  077b:39 7e            pushi 7e // $7e setCycle
  077d:78               push1 
  077e:51 1a            class End 
  0780:36                push 
  0781:72 03e2          lofsa $0b66 // prop6
  0784:4a 0c             send c 

  0786:39 06            pushi 6 // $6 loop
  0788:38 0310          pushi 310 // $310 sel_784
  078b:39 08            pushi 8 // $8 underBits
  078d:39 43            pushi 43 // $43 at
  078f:39 3e            pushi 3e // $3e looper
  0791:39 14            pushi 14 // $14 brLeft
  0793:39 58            pushi 58 // $58 dispose
  0795:46 00ff 0000 0c  calle ff procedure_0000 c // Print 

  079b:35 08              ldi 8 
  079d:65 12             aTop seconds 
  079f:32 00c7            jmp code_0869 

        code_07a2
  07a2:3c                 dup 
  07a3:35 0f              ldi f 
  07a5:1a                 eq? 
  07a6:31 2a              bnt code_07d2 
  07a8:38 00c6          pushi c6 // $c6 stopUpd
  07ab:76               push0 
  07ac:72 03b7          lofsa $0b66 // prop6
  07af:4a 04             send 4 

  07b1:39 08            pushi 8 // $8 underBits
  07b3:38 0310          pushi 310 // $310 sel_784
  07b6:39 09            pushi 9 // $9 nsTop
  07b8:39 43            pushi 43 // $43 at
  07ba:39 14            pushi 14 // $14 brLeft
  07bc:39 14            pushi 14 // $14 brLeft
  07be:39 46            pushi 46 // $46 width
  07c0:38 0118          pushi 118 // $118 stopExtra
  07c3:39 58            pushi 58 // $58 dispose
  07c5:46 00ff 0000 10  calle ff procedure_0000 10 // Print 

  07cb:35 08              ldi 8 
  07cd:65 12             aTop seconds 
  07cf:32 0097            jmp code_0869 

        code_07d2
  07d2:3c                 dup 
  07d3:35 10              ldi 10 
  07d5:1a                 eq? 
  07d6:31 1b              bnt code_07f3 
  07d8:39 06            pushi 6 // $6 loop
  07da:38 0310          pushi 310 // $310 sel_784
  07dd:39 0a            pushi a // $a nsLeft
  07df:39 43            pushi 43 // $43 at
  07e1:39 3e            pushi 3e // $3e looper
  07e3:39 14            pushi 14 // $14 brLeft
  07e5:39 58            pushi 58 // $58 dispose
  07e7:46 00ff 0000 0c  calle ff procedure_0000 c // Print 

  07ed:35 06              ldi 6 
  07ef:65 12             aTop seconds 
  07f1:33 76              jmp code_0869 

        code_07f3
  07f3:3c                 dup 
  07f4:35 11              ldi 11 
  07f6:1a                 eq? 
  07f7:31 5f              bnt code_0858 
  07f9:76               push0 
  07fa:45 0f 00         callb procedure_000f 0 // cls 

  07fd:38 00a2          pushi a2 // $a2 setCel
  0800:78               push1 
  0801:76               push0 
  0802:72 0277          lofsa $0a7c // prop3
  0805:4a 06             send 6 

  0807:39 0d            pushi d // $d lsTop
  0809:38 0310          pushi 310 // $310 sel_784
  080c:39 0b            pushi b // $b nsBottom
  080e:39 64            pushi 64 // $64 allTrue
  0810:38 009d          pushi 9d // $9d cycleDir
  0813:39 2b            pushi 2b // $2b number
  0815:39 6a            pushi 6a // $6a prev
  0817:39 32            pushi 32 // $32 b-i2
  0819:39 66            pushi 66 // $66 isEmpty
  081b:39 06            pushi 6 // $6 loop
  081d:39 67            pushi 67 // $67 first
  081f:39 ff            pushi ff // $ff checkAni
  0821:39 69            pushi 69 // $69 last
  0823:39 29            pushi 29 // $29 edit
  0825:43 1b 1a         callk Display 1a 

  0828:39 0d            pushi d // $d lsTop
  082a:38 0310          pushi 310 // $310 sel_784
  082d:39 0b            pushi b // $b nsBottom
  082f:39 64            pushi 64 // $64 allTrue
  0831:38 009c          pushi 9c // $9c right
  0834:39 29            pushi 29 // $29 edit
  0836:39 6a            pushi 6a // $6a prev
  0838:39 32            pushi 32 // $32 b-i2
  083a:39 66            pushi 66 // $66 isEmpty
  083c:39 0e            pushi e // $e lsLeft
  083e:39 67            pushi 67 // $67 first
  0840:39 ff            pushi ff // $ff checkAni
  0842:39 69            pushi 69 // $69 last
  0844:39 29            pushi 29 // $29 edit
  0846:43 1b 1a         callk Display 1a 

  0849:35 04              ldi 4 
  084b:65 12             aTop seconds 
  084d:38 0088          pushi 88 // $88 fade
  0850:76               push0 
  0851:80 00b7            lag gConMusic 
  0854:4a 04             send 4 

  0856:33 11              jmp code_0869 

        code_0858
  0858:3c                 dup 
  0859:35 12              ldi 12 
  085b:1a                 eq? 
  085c:31 0b              bnt code_0869 
  085e:38 00f8          pushi f8 // $f8 newRoom
  0861:78               push1 
  0862:38 0312          pushi 312 // $312 sel_786
  0865:81 02              lag gCurRoom 
  0867:4a 06             send 6 


        code_0869
  0869:3a                toss 
  086a:48                 ret 
  086b:00                bnot 
    )

)

// 0986
(instance boat of PV
    (properties
        y $99
        x $65
        z $0
        heading $0
        view $6f
        loop $0
        cel $0
        priority $ffff
        signal $0
    )
)

// 09b0
(instance policeman of PV
    (properties
        y $82
        x $93
        z $0
        heading $0
        view $6f
        loop $0
        cel $1
        priority $c
        signal $0
    )
)

// 09da
(instance prop1 of Prop
    (properties
        y $2f
        x $a4
        z $0
        heading $0
        yStep $2
        view $e4
        loop $0
        cel $0
        priority $0
        underBits $0
        signal $0
        nsTop $0
        nsLeft $0
        nsBottom $0
        nsRight $0
        lsTop $0
        lsLeft $0
        lsBottom $0
        lsRight $0
        brTop $0
        brLeft $0
        brBottom $0
        brRight $0
        cycleSpeed $0
        script $0
        cycler $0
        timer $0
    )
)

// 0a28
(instance prop2 of Prop
    (properties
        y $3e
        x $79
        z $0
        heading $0
        yStep $2
        view $b9
        loop $1
        cel $0
        priority $0
        underBits $0
        signal $0
        nsTop $0
        nsLeft $0
        nsBottom $0
        nsRight $0
        lsTop $0
        lsLeft $0
        lsBottom $0
        lsRight $0
        brTop $0
        brLeft $0
        brBottom $0
        brRight $0
        cycleSpeed $0
        script $0
        cycler $0
        timer $0
    )
)

// 0a76
(instance prop3 of Prop
    (properties
        y $70
        x $99
        z $0
        heading $0
        yStep $2
        view $b9
        loop $0
        cel $0
        priority $0
        underBits $0
        signal $0
        nsTop $0
        nsLeft $0
        nsBottom $0
        nsRight $0
        lsTop $0
        lsLeft $0
        lsBottom $0
        lsRight $0
        brTop $0
        brLeft $0
        brBottom $0
        brRight $0
        cycleSpeed $0
        script $0
        cycler $0
        timer $0
    )
)

// 0ac4
(instance prop4 of Prop
    (properties
        y $41
        x $e3
        z $0
        heading $0
        yStep $2
        view $11d
        loop $2
        cel $0
        priority $0
        underBits $0
        signal $0
        nsTop $0
        nsLeft $0
        nsBottom $0
        nsRight $0
        lsTop $0
        lsLeft $0
        lsBottom $0
        lsRight $0
        brTop $0
        brLeft $0
        brBottom $0
        brRight $0
        cycleSpeed $0
        script $0
        cycler $0
        timer $0
    )
)

// 0b12
(instance prop5 of Prop
    (properties
        y $4a
        x $81
        z $0
        heading $0
        yStep $2
        view $36
        loop $0
        cel $0
        priority $0
        underBits $0
        signal $0
        nsTop $0
        nsLeft $0
        nsBottom $0
        nsRight $0
        lsTop $0
        lsLeft $0
        lsBottom $0
        lsRight $0
        brTop $0
        brLeft $0
        brBottom $0
        brRight $0
        cycleSpeed $1
        script $0
        cycler $0
        timer $0
    )
)

// 0b60
(instance prop6 of Prop
    (properties
        y $88
        x $54
        z $0
        heading $0
        yStep $2
        view $11d
        loop $3
        cel $0
        priority $0
        underBits $0
        signal $0
        nsTop $0
        nsLeft $0
        nsBottom $0
        nsRight $0
        lsTop $0
        lsLeft $0
        lsBottom $0
        lsRight $0
        brTop $0
        brLeft $0
        brBottom $0
        brRight $0
        cycleSpeed $0
        script $0
        cycler $0
        timer $0
    )
)

// 0bae
(instance actor1 of Act
    (properties
        y $56
        x $96
        z $0
        heading $0
        yStep $2
        view $18a
        loop $0
        cel $0
        priority $0
        underBits $0
        signal $0
        nsTop $0
        nsLeft $0
        nsBottom $0
        nsRight $0
        lsTop $0
        lsLeft $0
        lsBottom $0
        lsRight $0
        brTop $0
        brLeft $0
        brBottom $0
        brRight $0
        cycleSpeed $0
        script $0
        cycler $0
        timer $0
        illegalBits $8000
        xLast $0
        yLast $0
        xStep $3
        moveSpeed $0
        blocks $0
        baseSetter $0
        mover $0
        looper $0
        viewer $0
        avoider $0
    )
)

// 0c12
(instance actor2 of Act
    (properties
        y $54
        x $87
        z $0
        heading $0
        yStep $2
        view $6f
        loop $0
        cel $0
        priority $0
        underBits $0
        signal $0
        nsTop $0
        nsLeft $0
        nsBottom $0
        nsRight $0
        lsTop $0
        lsLeft $0
        lsBottom $0
        lsRight $0
        brTop $0
        brLeft $0
        brBottom $0
        brRight $0
        cycleSpeed $0
        script $0
        cycler $0
        timer $0
        illegalBits $8000
        xLast $0
        yLast $0
        xStep $3
        moveSpeed $0
        blocks $0
        baseSetter $0
        mover $0
        looper $0
        viewer $0
        avoider $0
    )
)

// 0c76
(instance CEye of Prop
    (properties
        y $32
        x $d9
        z $0
        heading $0
        yStep $2
        view $11d
        loop $0
        cel $0
        priority $0
        underBits $0
        signal $0
        nsTop $0
        nsLeft $0
        nsBottom $0
        nsRight $0
        lsTop $0
        lsLeft $0
        lsBottom $0
        lsRight $0
        brTop $0
        brLeft $0
        brBottom $0
        brRight $0
        cycleSpeed $0
        script $0
        cycler $0
        timer $0
    )
)

// 0cc4
(instance LEye of Prop
    (properties
        y $2b
        x $72
        z $0
        heading $0
        yStep $2
        view $b9
        loop $3
        cel $0
        priority $0
        underBits $0
        signal $0
        nsTop $0
        nsLeft $0
        nsBottom $0
        nsRight $0
        lsTop $0
        lsLeft $0
        lsBottom $0
        lsRight $0
        brTop $0
        brLeft $0
        brBottom $0
        brRight $0
        cycleSpeed $0
        script $0
        cycler $0
        timer $0
    )
)

// 0d12
(instance LMouth of Prop
    (properties
        y $35
        x $73
        z $0
        heading $0
        yStep $2
        view $b9
        loop $8
        cel $0
        priority $0
        underBits $0
        signal $0
        nsTop $0
        nsLeft $0
        nsBottom $0
        nsRight $0
        lsTop $0
        lsLeft $0
        lsBottom $0
        lsRight $0
        brTop $0
        brLeft $0
        brBottom $0
        brRight $0
        cycleSpeed $0
        script $0
        cycler $0
        timer $0
    )
)

// 0d60
(instance COEye of Prop
    (properties
        y $32
        x $d9
        z $0
        heading $0
        yStep $2
        view $b9
        loop $2
        cel $0
        priority $0
        underBits $0
        signal $0
        nsTop $0
        nsLeft $0
        nsBottom $0
        nsRight $0
        lsTop $0
        lsLeft $0
        lsBottom $0
        lsRight $0
        brTop $0
        brLeft $0
        brBottom $0
        brRight $0
        cycleSpeed $0
        script $0
        cycler $0
        timer $0
    )
)



