Having a little bit of difficulty dealing with rapidly evolving alien
blobs?  If you are, and want some clues, tips, or complete answers to some
questions you may have regarding "Invasion of the Blobs 2:  The Evolution 
Revolution," I'll try to provide some handy solutions for you.  Who am I,
you may or may not ask?  I am Mike Perrucci, creator of the aforementioned
computer game with the ridiculously long name.  I've played every level 
about 100 times each, and I'd like to think that I have a few words of 
wisdom to dispense to troubled gamers.  And now, marvel at my not-terribly-
vital information!


LEVEL 1:  School Hallway

* How can I beat the blobs?
     Always keep in mind that blobs are fairly simple little creatures.
     They almost always jump up and down or slide back in forth in one
     specific pattern.  Do not let Melissa advance if a blob is in her
     path!  If a blob is bouncing up and down, stand next to it and 
     take it out with a roundhouse kick (press A or S).  If a blob is
     moving left and right, stand next to the point where it always
     turns around and sweep kick (press Z or X) when it comes close.
     I highly recommend entering basic training to get used to all of
     the game's controls.

* What can I do with this trash can?
     Well, you could tidy up the mess that the blobs made of your high
     school.  But why take out the trash when you could take out the 
     blobs instead?  Sweep kick it to get the can rolling, and keep on
     kicking it all the way down the hall.  The steel bin will take out 
     every blob in its path.

* Why are some of the lockers open?
     Some students must have been too excited about summer vacation.  They
     neglected to close their lockers, and some blobs have moved into 
     them!  To make sure that they don't come out and cause trouble for
     Melissa, sweep kick every door she comes across to slam any blob's
     hopes of rolling up behind her.

* How can I reach the 1-up and Heart?
     There is a "Wet Floor" sign the janitor must have left behind about
     midway through the level.  Jump on it (7, 8, or 9 on the numeric
     keypad), and from there jump onto the lockers to the right.  Stay 
     on top of the lockers, jumping across gaps where doors and vents
     are.  Keep off the floor and you'll eventually reach the helpful
     items.


LEVEL 2:  The Boiler Room

* Why can't I jump over the steam?
     Because if Melissa could, the level would be too easy!  This level is
     more puzzle-oriented than most of the others.  Since there isn't much
     that could hurt Melissa, take some time to think and experiment a 
     little bit and a solution to this problem may come to you.  If not, 
     read on...

* How can I shut off the steam?
     You can't, there is no switch in sight.  However, you can stop the
     steam from reaching the upper platform with a little (okay, a lot) of
     help from some brainless, and harmless, blobs.  The bopping blue blobs
     will endlessly emerge from a broken pipe.  Wait until one of them is
     directly below the far right jet of steam.  Sweep kick it to launch it  
     up onto the bottom of the platform.  The hot steam will now be absorbed
     by the blob.  Locate the next blob down the line and kick it when it is
     below the center jet of steam.  The two jets closest to the ladder are
     the trickiest to "turn off".  Kick a third blob when it is directly
     between the two jets to block both of them at once.  If you preformed
     all of these steps correctly, it is now a matter of making Melissa 
     scurry up the ladder and onto the roof!  The steam will cause the blobs
     to melt, and if you take too long Melissa may burn her backside. 
     

LEVEL 3:  Rooftop

* Why do some blobs have arms now?
     This game isn't called "The Evolution Revolution" for nothing!

* Can I kill the slime tossing blobs on the ledge?
     No.  Some timing and patience is necessary when dealing with these
     aliens.  Melissa can safely pass by when the green blobs are either
     grabbing some yellow slime, or just after the slime has been thrown.
     The projectile goo can not hurt Melissa while it is in the background,
     but it can hurt her when it flies into the foreground.  Timing is 
     everything here.

* How can I pass the Catapult Blob?
     This big purple nuisance doesn't start chuckin' blobs until you come
     close.  After the fourth pair of slime throwing blobs, you may be able
     to run right up to the bulbous blob before smaller blobs start raining
     down.  If not, be patient and wait for an opening.  Don't be afraid 
     about getting close to the purple catapult.  It's arm may shove 
     Melissa back, but it won't hurt her.  When the arm swings down and
     forms a fist, give it a quick sweep kick.  Despite its large size,
     one hit is all it takes to defeat the catapult blob.


LEVEL 4:  Hang On!!

* What is "60" doing in the upper-right corner?
     That is the countdown timer.  Melissa must survive this wild ride for
     one minute.  The timer also lets you know how frenzied the blob 
     assult is or will be.  Every ten seconds, blobs will come out of the 
     ship more frequently.

* How can I survive dozens of blobs while holding onto a tongue?
     You may want to try hanging out on the far left or right side of the   
     screen.  Blobs can come down from either side, so don't expect Melissa
     to be totally safe at the edges.  Sometimes it may help to press
     the Spacebar.  Doing so will make Melissa twist her body around and 
     take up less space.  One more tip:  Expect to take a few hits during 
     this action packed level, especially during the last twenty seconds.
     A heart will float down to Melissa when there are about 15 seconds   
     left.


LEVEL 5:  Ship Enterance

* Blobs keep dropping out of those tubes!  Help!
     Just like they constantly dropped out of the holes in the ceiling of
     the school.  Unfortunately, Melissa doesn't have a garbage can to use
     as she runs across an enormous tongue.  Again, be patient, and don't 
     make Melissa advance if blobs are in her path.  Refer to the advice for
     Level 1 if you need some basic blob-kicking stategy.

* How do I get over the giant tongue coil?
     See the springy green blob?  This one is here to help for a change!
     Run or jump onto him, and Melissa will start bouncing up and down too.
     Hold right as you bounce and Melissa should easily reach the top of
     the tongue coil.

* How can I reach the 1-up?
     You'll need to use the slimy springboard to collect an extra life.
     Timing is everything when trying to pull off this trick.  Jump up and
     to the left after the blob pushes Melissa up just a little bit, when  
     she has the most momentum.  Jumping when she's touching the floor or
     at the peak of her bounce won't give Melissa enough extra spring to
     reach the distant 1-up.


LEVEL 6:  Transporter Maze

* Why does this place look familiar to Melissa?
     Play the original "Invasion of the Blobs" and the scenery will look 
     familiar to you too!

* How do I solve the maze?
     One thing that will not be familiar to anyone who has played the 
     prequel will be the complex transporter maze.  Actually, there are
     TWO mazes, which are connected by 15 warps.  Each maze is exactly
     the same size, and the warps transport Melissa to the exact same
     place on the opposite maze.  If you're more confused now than you 
     were before, maybe some maps will help:

     +---+-------+-----------+             +---+-------+-----------+
     | L |     N |           |             | L |     N |           |
     |   +---+---+   +---+   |             |   |   +---+   +---+   |
     |       | K |   | D |   |             |   |   | K |   | D |   |
     +---+   |   |   |   |   |             |   |   |   |   |   |   |
     | I | M |       |   | O |             | I | M |   |   |   | O |
     |   +---+---+---+   +---+             +---+---+   |   +---+---+
     |   | H   J |           |             |     H | J |           |
     |   |   +---+   +----   |             |   +---+---+---+---+   |
     |       | F | C | B     |             |   |     F | C | B |   |
     +-------+   +---+-------+             |   |   +---+   |   |   |
     | G       E     | Astart|             | G |   | E     | A |end|
     +---------------+-------+             +---+---+-------+---+---+
             SIDE ONE                              SIDE TWO

     The correct series of warps to take is:  A, B, C, E, G, H, J, K, and O.


LEVEL 7:  Zero G

* How can I move around in zero gravity?
     An object, or person, can "float freely in space and...move with 
     uniform speed in a straight line when given a push" (1979 Columbia
     Encyclopedia, Volume 24).  It would be highly unlikely at this point 
     for a blob to float by and give Melissa a shove in the right direction.
     So instead of a push, Melissa will have to settle for a pull.  Pulling
     her ponytail is what she'll have to do in order to propel herself
     around this shocking jigsaw of a maze.  You can use all 8 directions
     on the numeric keypad for this level.  Be sure to get some practice
     at moving Melissa around at the beginning of the level before you're
     faced with fans and electricity.

* Will the fans hurt me?
     No.  They will only be hazardous to Melissa's health if they blow her
     into an electric field!

* How do I snag the heart?
     Have Melissa yank really hard on her hair (ouch!) to give her some 
     speed down the hallway leading to the left.  Just as the floor drops 
     off, make her toss herself downwards.  If she has enough momentum
     Melissa will collect the heart before the fans push her back.

* Any tips for the electricity-filled room?
     My #1 tip:  Take your time.  Melissa should give her ponytail gentle 
     tugs for her and her hair's well-being.  She can safely touch the 
     electric orbs.  Don't go anywhere near the fans, or else Melissa will 
     be in for a nasty shock.  

* How do I collect the 1-up?
     Very carefully!


LEVEL 8:  Meet Yarna!

* One of these aliens is not like the others...
     I'm referring of course to Yarna, the violet-skinned intergalatic
     villianness.  This is no ordinary space creature.  She has found a
     way to harness magical powers into a staff which she always has in
     her possession.

* How do I defeat Yarna?
     Melissa won't be able to lay a foot on her as long as Yarna has her
     staff protecting her.  Notice the pipe hanging above that staff.
     As slime drips from the pipe, Yarna's magic will transform the drops
     into hopping blobs.  First arms, now feet?  Melissa should be 
     positioned about halfway between Yarna and the ship's outer wall.
     As the blobs bounce towards her, kick high when they jump into the air.
     They will hurtle upward, and hopefully slime the pipe at the peak of 
     their flight.  After several hits the pipe will break off and 
     destroy Yarna's staff before it crashes onto the floor.


LEVEL 9:  Planet Ooze

* Now where am I?
     Welcome to Planet Ooze, the huge chunk of rock that the blobs call
     home.  Yarna has escaped from the blobship, and Rob is still her 
     prisoner.  Both of them must be somewhere on this strange new world...

* How can I cross the slime flow?
     If you think you've seen a ton of slime before this point, check out
     this volcano!  Here are some tips that should help you stay out of the
     boiling goo.  First, don't stand too close to the edge of the slime
     flow.  I realized it could be confusing knowing which pieces of ground 
     are safe to stand on, so I put an arrow into the picture showing
     where to jump.  Finally, quickly jump once more to the other side 
     before a wave of slime can hurt you.

* How do I get the 1-up?
     The wall protecting this item is very weak.  One high kick will cause
     the wall to crumble.


LEVEL 10:  Ogre's Cavern

* There's a huge, red, nasty-looking blob kicking rocks at me!  What should
  I do?
     RUN!!!!!  No, really!  This gelatinous monster is much too big and
     powerful to be affected by Melissa's kicks.  I told you the enemies 
     would get tougher!  Instead, keeping moving to the left.  
     
* But there are huge rocks in Melissa's path!
     Oh yeah, I forgot about that...  But the big guy will actully help 
     her clear these obstacles by kicking the smaller rocks into the bigger
     rocks, causing both of them to smash into tiny pieces.  But don't just
     stand still while the behemoth blob is doing a little demolition.  If
     Melissa doesn't duck, she'll get walloped by a rock!  At the end of
     the cave, it may look like Melissa is trapped.  But if she waits on
     the other side of the bubbling slime pool, the ogre will sink and
     dissolve into it.  He may be big, but he's not too bright!

* How do I snag the 1-up?
     It is possible to jump over the final boulder and get the 1-up before
     the rock shatters and wipes out the ledge and the extra life.


LEVEL 11:  Volcano!

* Slimy lava is bubbling up fast!
     There's only one way to go from here... up!  Be careful and make every
     jump count.  Know how high Melissa can jump and don't try to complete
     a jump higher than that.  Keep an eye on the icons on the right side 
     of the screen to figure out how well you're doing:
          Happy Face = Melissa is safely ahead of the rising slime.
          OK = Melissa is, well, okay.
          ! = Melissa needs to hurry up!

* Can I grab the 1-up?
     Yes, but you won't get back in time to beat the lava!  Leave it alone!


LEVEL 12:  Swimming with Slime

* How can I refill my supply of air?
     The bubble above Melissa represents her air supply.  If it reaches 
     zero, she'll have to start over.  To keep her lungs full, look for
     places where air bubbles rise up and out of the ocean floor.  These
     sources of oxygen are usually found near healthy seaweed beds.


LEVEL 13:  Factory

* How do I get around in this place?
     Many times throughout this level Melissa will be at the mercy of 
     Yarna's mechanical contraptions.  But don't be afraid to make the  
     most of a grim situation.  Take a spin on the gears.  Ride the
     conveyor belts.  Let the cranes pull Melissa up to new heights.  It
     is safe to stand on top of the hammers, but NOT below them!

* Can I put an end to the constant production of new, more evolved blobs?
     No.  Yarna's powerful magic is infused into every slime mold.  This
     magic not only brings the molds to life, it protects the machines.
     Get away from them as fast as possible.


LEVEL 14:  It's Alive!

* The slime is rising!
     You'd better defeat Yarna quickly before Melissa touches her magical
     spells!

* What are these hands doing here?
     The entire pool of rising slime Melissa is standing on is being 
     affected by Yarna's magic.  It is coming to life, and all kinds of
     body parts are forming.  Hands are coming to the surface.  What other
     parts lay beneath?

* How do I defeat Yarna this time?
     Her staff will have to be destroyed once again.  When a hand reaches 
     the left wall and is under the steel beam, make Melissa kick it.  It
     will rocket upwards, with fist clenched, and smash into the beam.
     After several hits the beam will weaken and eventually be punched into
     the air and into Yarna's staff.


LEVEL 15:  Guts

* Where am I?
     This is the inside of a half-formed, half-alive slimy monster!  It 
     didn't quite come together correctly, but many organs are performing
     properly, and some will hurt Melissa.

* Is there a heart somewhere within the bowels of this creature?
     Yes, there is.  About halfway through the level is an area with highly
     acidic stomach acid.  In this section is a squishy fat cell.  Instead
     of jumping to the left from the cell, Melissa should jump straight up.
     If she got a good bounce, she should be sniffed up the rest of the way
     by a giant nose.  The heart is to the left of the nose.  Wait a minute!
     This is no ordinary sized heart!  It's huge!  This one will give 
     Melissa a whopping 100 hit points!


LEVEL 16:  Surf's Up!

* How do I ride this not-so-gnarly wave?
     Press 4, 7, or 8 to move up, and 2, 3, or 5 to move down (and 
     pressing Spacebar will make Melissa show off a little).  Other than
     the controls, this level is very similar to LEVEL 4:  Hang On!!
     Avoid hitting too many rocks for 60 seconds and Melissa can advance 
     to the next level by surfing down to the spot marked "END".
     

LEVEL 17:  The Core

* Rob just melted into a puddle of slime!
     It seems that Yarna has successfully created a likeness of Rob in a
     pile of goop.  However, these clones have had their behaviors modified
     to fulfill Yarna's evil intentions, so feel free to kick these copies.
     None of them is the real Rob.  He would NEVER try to hurt Melissa.


LEVEL 18:  Wordlocks

* How do I answer these riddles?
     Position the index finger of the cursor over one of the five letters
     of the answer block and press SPACEBAR.  This will change the letter. 
     Once you think you have the correct answer displayed, wait a second.
     It the red light turns green and displays an arrow, follow it to the
     next wordlock.  If you still need more help, then keep reading.
     
     There are four characters for each of the five letters of all three 
     answers.  It may help to write down all the letters in columns, and 
     then trying to find a word in the jumble.  I'll help you with the 
     first wordlock:

                         M    T    N    I    B
                         R    S    L    E    O
                         G    I    E    T    C
                         C    E    M    S    S

     By selecting one letter from each column, can you find the five-letter
     answer?  If not, read on...
     
     Select G, E, N, E, and S to spell GENES.  I'll let you solve the rest.


LEVEL 19:  Rob Clones

* How do I defeat Pyro Rob?
     The first clone will fire flames at Melissa.  He will take a break 
     once in a while.  While the flame thrower cools off, move a little 
     closer to him.  Duck before things heat up again.  Repeat this 
     process until Melissa is next to the Rob clone.  After three kicks
     to the head, everything will be cool.

* How do I kill Ski Rob?
     This clone protects his face with ski poles.  Go for his feet instead.
     Get close and have Melissa kick both feet out from under him.  After 
     that, he won't have a leg to stand on!  Finish him off.

* How do I win against Spaceship Rob?
     The ship has a wide variety of weapons.  Try running under it while
     yellow laser blasts are firing.  Position Melissa under the cannon and
     use 3 nip-up kicks (press Spacebar) to reduce the top-secret spacecraft
     to a pile of scrap metal.

* How do I triumph over Plasma Rob?
     Clone #4 shoots toxic slime into the air.  Hop over the puddles they
     leave on the floor and stand next to the clone.  Three swift kicks to
     the noggin will turn Rob into a puddle himself.

* How do I (insert synonym here) Muscle Rob?
     Whoa!  Check out the bicepts on this guy!  It looks like he's 
     challenging Melissa to a fight.  Kick this muscle-head in the head
     and prepare for violent consequences...  Wait a minute!  This tough
     guy is reduced to a little crybaby!


LEVEL 20:  Final Battle!

* How can I attack and defeat Yarna once and for all?
     Yarna floats high above Melissa.  Our heroine can't reach her with
     a kick.  Instead, she'll have to use whatever weapons she has at her
     disposal.

* Weapons?  What weapons?
     Before the fight, Yarna referred to the twin cannons.  One constantly
     targets and fires at Melissa.  The other can be controlled manually
     by flipping levers.  See the five levers on the console?  Hitting one
     of them with a nip-up kick will activate the second cannon.

* How do I decide which lever to use?
     Look closely at the grid lines that surround the perimeter of this
     level.  The letters and numbers will serve as coordinates that will
     tell the cannon where to fire.  Figure out the point that Yarna
     occupies and kick the switch that matches that point.  For example,
     the first lever to hit is B13.  After Yarna gets blasted, she will
     teleport to another set of coordinates.  Keep kicking the switches
     until Yarna gives up.  One final warning:  Flipping the wrong lever
     can have deadly consequences!


LEVEL 21:  Jeebo's Fun House

* How do I avoid Jeebo the Evil Clown's deadly cream pies?
     Jeebo?  Pies?  What are you talkin' about?!  Level 20 was it!  You've
     completed the entire game!  Congratulations!